Everything's working fine (Or so I think), exept the fact that I keep getting the following error message:
Code: Select all
I'm sorry, but an uncaught exception occurred.
While running game code:
Exception: Grid overfull.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
python hide:
File "D:\renpy-6.99.13-sdk\renpy\ast.py", line 827, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "D:\renpy-6.99.13-sdk\renpy\python.py", line 1764, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/_layout/screen_main_menu.rpym", line 35, in <module>
ui.interact()
File "D:\renpy-6.99.13-sdk\renpy\ui.py", line 287, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "D:\renpy-6.99.13-sdk\renpy\display\core.py", line 2553, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "D:\renpy-6.99.13-sdk\renpy\display\core.py", line 2916, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "D:\renpy-6.99.13-sdk\renpy\display\core.py", line 1980, in draw_screen
renpy.config.screen_height,
File "renpy/display/render.pyx", line 430, in renpy.display.render.render_screen (gen\renpy.display.render.c:6938)
rv = render(root, width, height, 0, 0)
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983)
rv = d.render(widtho, heighto, st, at)
File "D:\renpy-6.99.13-sdk\renpy\display\layout.py", line 702, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3445)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983)
rv = d.render(widtho, heighto, st, at)
File "D:\renpy-6.99.13-sdk\renpy\display\transition.py", line 361, in render
top = render(self.new_widget, width, height, st, at)
File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3445)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983)
rv = d.render(widtho, heighto, st, at)
File "D:\renpy-6.99.13-sdk\renpy\display\layout.py", line 702, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3445)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983)
rv = d.render(widtho, heighto, st, at)
File "D:\renpy-6.99.13-sdk\renpy\display\layout.py", line 702, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3445)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983)
rv = d.render(widtho, heighto, st, at)
File "D:\renpy-6.99.13-sdk\renpy\display\screen.py", line 625, in render
child = renpy.display.render.render(self.child, w, h, st, at)
File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3445)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983)
rv = d.render(widtho, heighto, st, at)
File "D:\renpy-6.99.13-sdk\renpy\display\layout.py", line 702, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3445)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983)
rv = d.render(widtho, heighto, st, at)
File "D:\renpy-6.99.13-sdk\renpy\display\layout.py", line 416, in render
raise Exception("Grid overfull.")
Exception: Grid overfull.
Windows-8-6.2.9200
Ren'Py 6.99.13.2919
TestGame
Code: Select all
screen gallery:
# Ensure this replaces the main menu.
tag menu
# The background.
add "cg_gallery.png"
# A grid of buttons.
grid 3 2:
xfill True
yfill True
# Call make_button to show a particular button.
add g.make_button("endA","cgAunlock.png", locked = "commonlock.png", xalign=0.5, yalign=0.5)
add g.make_button("endR","cgRunlock.png", locked = "commonlock.png", xalign=0.5, yalign=0.5)
add g.make_button("endY","cgYunlock.png", locked = "commonlock.png", xalign=0.5, yalign=0.5)
add g.make_button("endAn","cgAnunlock.png", locked = "commonlock.png", xalign=0.5, yalign=0.5)
add g.make_button("endM","cgMunlock.png", locked = "commonlock.png", xalign=0.5, yalign=0.5)
add g.make_button("endH","cgHunlock.png", locked = "commonlock.png", xalign=0.5, yalign=0.5)
# The screen is responsible for returning to the main menu. It could also
# navigate to other gallery screens.
textbutton "Weiter" action ShowMenu("gallery2") xalign 1 yalign 0
textbutton "Ende" action Return() xalign 0.5 yalign 0.5
I'm probably just being stupid, but still, help is appreciated!