I have a variable called friendship_level_with_john, which kinda explains itself.
At a certain moment in my game, John asks me a question, and I want a certain option to appear ONLY if friendship_level_with_john is higher than 3.
So, the code I've written is this:
Code: Select all
menu:
if friendship_level_with_john > 3
"You're my best friend":
jump best_friends
"You're fine, I guess":
jump normal_friends