I'm still pretty new to Renpy so bear with my silly question.
I want to add another button called "Inventory" to the in-game menu. (The one that appears when you right-click in game.) It would be located above the "Save" button. After clicking it, it opens up a screen that behaves like the other options, but with the following. On the far left is a list of items sorted from top to bottom. They are highlighted when hovered. The list will have a vertical scroll bar on the left side of the list. To the right of the list is two boxes. The top box contains an image, the bottom box contains a description of the selected item. When an item on the list is clicked on, the image and description will change appropriately.\
The following image is what I'm imagining. Please excuse my poor drawing.
Sorry that it's sideways. sigh
So I guess what I'm asking is this.
1. How should I add this button to the in-game menu?
2. How should I create a simple screen with what I described.
If you can explain some of the functions used in simple terms, I'd very much appreciate it.
The design for my game is very simplistic.
I think I can figure out how to add and remove items to the list.
Thank you for your help.
In-Game Menu Editting/Screen Creation
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Re: In-Game Menu Editting/Screen Creation
Well, to get it in the menu you'll need to find screen navigation(): in screens.rpy and add an entry, so it'd end up including:
Then create a new menu somewhere, just copy one of existing ones with the menu tag and take the guts out, so you'll end up with something like:
Look into vpgrid for the scrolling list, the rest could be done in multiple ways but you should be able to find most everything you need on these pages: https://www.renpy.org/doc/html/screens.html https://www.renpy.org/doc/html/screen_actions.html
Code: Select all
if main_menu:
textbutton _("Start") action Start()
else:
textbutton _("History") action ShowMenu("history")
textbutton _("Inventory") action ShowMenu("inventory")
textbutton _("Save") action ShowMenu("save")
Code: Select all
screen inventory():
tag menu
use game_menu(_("Inventory")):
# Your code goes here
- Westeford
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Re: In-Game Menu Editting/Screen Creation
I got the button to work, but every time it's pressed, an error appears. "Exception: required parameter who has no value."irredeemable wrote: ↑Wed Feb 21, 2018 7:40 pm Look into vpgrid for the scrolling list, the rest could be done in multiple ways but you should be able to find most everything you need on these pages: https://www.renpy.org/doc/html/screens.html https://www.renpy.org/doc/html/screen_actions.html
For now I would like to make a blank screen after pressing it so I can play around with the settings. Is there a way I can do that?
Thanks.
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Re: In-Game Menu Editting/Screen Creation
Not sure what the error is from. You can put any of the UI elements in screen language in place of "# your code goes here" and it should work, even 'null' if you just want an empty screen.
- Westeford
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Re: In-Game Menu Editting/Screen Creation
Found the problem.irredeemable wrote: ↑Wed Feb 21, 2018 11:05 pm Not sure what the error is from. You can put any of the UI elements in screen language in place of "# your code goes here" and it should work, even 'null' if you just want an empty screen.
I tried again in a fresh project and the code worked.
In my original project I deleted the quick menu.
Thank you.
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