How should I price Ren'Py Games?
Posted: Thu Feb 22, 2018 3:01 am
Hey all. This is my first post, I just joined Lemma just to post this.
How exactly should I price my Ren'py game?
Ok, I'm honestly not even close to finishing my ren'py game, but I would like to know how much approximately do you guys charge a commercial product per hour? (if you don't mind me asking)
For example, you want to sell your ren'py game, but it is ~5 hours. How much would that go for? Or if you could give a hourly rate, like a 5 hour game means 5 dollars (1 hour=$1). This is a pretty bad question, I know since there are various factors like art, gameplay, text, design, etc. that can affect quality and how much it should sell for. But I just want your opinions on what seems fair for prices for games.
My game is about 10 minutes right now, and I spent well over 10 hours (includes time spent drawing sprites, coding, editing, etc.)
Yes, it is really short for the time I spent on it... But I am new to coding and ren'py so I am really slow.
If I make my game about 3 hours long, it would take me alot of time since I make all the sprites and code and make the dialogue. I am also planning on making the icon, menu background, I have two scenes made as well already and will make more. I was wondering, since it'll take a long ass time for me to make, but is also a short game, should I charge in the first place? The reason why I'm asking if I should charge or not is because I will be doing this all by myself, with no help and it'll take up alot of my time. I am in high school (junior), almost going to college. I still really want to make this work though, making a VN to be published to the world would mean alot to me.
I'm planing on finishing making this game by the time I gradutate, or before I'm in college (perferably).
But of course, school comes first!
So, to sum it up:
What is your opinion on the rate for pricing for ren'py games/VN?
How much should I charge for a three hour game? (or should I just make it free?) ... Or somehow make it longer ?
All advice and opinions are appreciated, and I'm open to sharing details about my game and getting pricing advice.
How exactly should I price my Ren'py game?
Ok, I'm honestly not even close to finishing my ren'py game, but I would like to know how much approximately do you guys charge a commercial product per hour? (if you don't mind me asking)
For example, you want to sell your ren'py game, but it is ~5 hours. How much would that go for? Or if you could give a hourly rate, like a 5 hour game means 5 dollars (1 hour=$1). This is a pretty bad question, I know since there are various factors like art, gameplay, text, design, etc. that can affect quality and how much it should sell for. But I just want your opinions on what seems fair for prices for games.
My game is about 10 minutes right now, and I spent well over 10 hours (includes time spent drawing sprites, coding, editing, etc.)
Yes, it is really short for the time I spent on it... But I am new to coding and ren'py so I am really slow.
If I make my game about 3 hours long, it would take me alot of time since I make all the sprites and code and make the dialogue. I am also planning on making the icon, menu background, I have two scenes made as well already and will make more. I was wondering, since it'll take a long ass time for me to make, but is also a short game, should I charge in the first place? The reason why I'm asking if I should charge or not is because I will be doing this all by myself, with no help and it'll take up alot of my time. I am in high school (junior), almost going to college. I still really want to make this work though, making a VN to be published to the world would mean alot to me.
I'm planing on finishing making this game by the time I gradutate, or before I'm in college (perferably).
But of course, school comes first!
So, to sum it up:
What is your opinion on the rate for pricing for ren'py games/VN?
How much should I charge for a three hour game? (or should I just make it free?) ... Or somehow make it longer ?
All advice and opinions are appreciated, and I'm open to sharing details about my game and getting pricing advice.