How should I price Ren'Py Games?
Posted: Thu Feb 22, 2018 3:01 am
Hey all. This is my first post, I just joined Lemma just to post this.
How exactly should I price my Ren'py game?
Ok, I'm honestly not even close to finishing my ren'py game, but I would like to know how much approximately do you guys charge a commercial product per hour? (if you don't mind me asking)
For example, you want to sell your ren'py game, but it is ~5 hours. How much would that go for? Or if you could give a hourly rate, like a 5 hour game means 5 dollars (1 hour=$1). This is a pretty bad question, I know since there are various factors like art, gameplay, text, design, etc. that can affect quality and how much it should sell for.
But I just want your opinions on what seems fair for prices for games.
My game is about 10 minutes right now, and I spent well over 10 hours (includes time spent drawing sprites, coding, editing, etc.)
Yes, it is really short for the time I spent on it... But I am new to coding and ren'py so I am really slow.
If I make my game about 3 hours long, it would take me alot of time since I make all the sprites and code and make the dialogue. I am also planning on making the icon, menu background, I have two scenes made as well already and will make more.
I was wondering, since it'll take a long ass time for me to make, but is also a short game, should I charge in the first place?
The reason why I'm asking if I should charge or not is because I will be doing this all by myself, with no help and it'll take up alot of my time. I am in high school (junior), almost going to college. I still really want to make this work though, making a VN to be published to the world would mean alot to me.
I'm planing on finishing making this game by the time I gradutate, or before I'm in college (perferably).
But of course, school comes first!
So, to sum it up:
What is your opinion on the rate for pricing for ren'py games/VN?
How much should I charge for a three hour game? (or should I just make it free?) ... Or somehow make it longer
?
All advice and opinions are appreciated, and I'm open to sharing details about my game and getting pricing advice.
How exactly should I price my Ren'py game?
Ok, I'm honestly not even close to finishing my ren'py game, but I would like to know how much approximately do you guys charge a commercial product per hour? (if you don't mind me asking)
For example, you want to sell your ren'py game, but it is ~5 hours. How much would that go for? Or if you could give a hourly rate, like a 5 hour game means 5 dollars (1 hour=$1). This is a pretty bad question, I know since there are various factors like art, gameplay, text, design, etc. that can affect quality and how much it should sell for.
My game is about 10 minutes right now, and I spent well over 10 hours (includes time spent drawing sprites, coding, editing, etc.)
Yes, it is really short for the time I spent on it... But I am new to coding and ren'py so I am really slow.
If I make my game about 3 hours long, it would take me alot of time since I make all the sprites and code and make the dialogue. I am also planning on making the icon, menu background, I have two scenes made as well already and will make more.
I'm planing on finishing making this game by the time I gradutate, or before I'm in college (perferably).
But of course, school comes first!
So, to sum it up:
What is your opinion on the rate for pricing for ren'py games/VN?
How much should I charge for a three hour game? (or should I just make it free?) ... Or somehow make it longer
All advice and opinions are appreciated, and I'm open to sharing details about my game and getting pricing advice.