Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
Basically as the narrator goes a long and the player is clicking I want a notification to appear, but I can't make it happen. I've done so many combinations of code, but this is where i'm at ... nowhere.
label runaroundswing:
$ menu_flag = True
"In the narrow passage, you're unable to get away from the guardian's swing, and its fists slam into you and knock you against the wall."
Notify("You've fallen unconscious")
"You fall unconscious."
jump choice1_done
Note that screens and labels are written with two different languages, because they are use for different purposes. For example, in labels we use "show" to show images, and in screens we use "add".
You can also make your own screen for the notifications. And probably it's better, to avoid mixing system notifications (like "screenshot saved") and the notifications that belong to the narrative itself (like "You loose consciousness")