I feel bad posting yet another question here in such a short amount of time, but this is something I've been worried about for a while!
The game I'm currently working on is going to have several endings that the player can get to depending on their relationships with certain characters and depending on a percentage/stat that will be affected throughout the game.
I'm aware that it's possible to have multiple endings in RenPy, however, I'm a little worried when it comes to how the program knows when to activate them.
Say the player reaches one or all the requirements for an ending early in the game. Will RenPy automatically send them to that ending, or will it wait until I specify when I want the ending to occur?
The events I have planned that lead up to it are crucial to the story, and I just want to be sure that RenPy won't skip over them.
Determining an Ending?
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- Maychanx31
- Newbie
- Posts: 8
- Joined: Tue Mar 06, 2018 3:32 am
- Contact:
- Ocelot
- Lemma-Class Veteran
- Posts: 2405
- Joined: Tue Aug 23, 2016 10:35 am
- Github: MiiNiPaa
- Discord: MiiNiPaa#4384
- Contact:
Re: Determining an Ending?
RenPy won't do anything unless you explicitely tell it to do so. There are some predefined behavior, so you won't have to think how to display main menu or character dialogue, leaving customization for later, but for anything else you will have to write behavior explicitely.Maychanx31 wrote: ↑Tue Mar 06, 2018 1:05 pm Say the player reaches one or all the requirements for an ending early in the game. Will RenPy automatically send them to that ending, or will it wait until I specify when I want the ending to occur?
< < insert Rick Cook quote here > >
- Maychanx31
- Newbie
- Posts: 8
- Joined: Tue Mar 06, 2018 3:32 am
- Contact:
Re: Determining an Ending?
Thank you so much for clarifying this! Now I can continue coding without worrying. <3Ocelot wrote: ↑Tue Mar 06, 2018 1:16 pmRenPy won't do anything unless you explicitely tell it to do so. There are some predefined behavior, so you won't have to think how to display main menu or character dialogue, leaving customization for later, but for anything else you will have to write behavior explicitely.Maychanx31 wrote: ↑Tue Mar 06, 2018 1:05 pm Say the player reaches one or all the requirements for an ending early in the game. Will RenPy automatically send them to that ending, or will it wait until I specify when I want the ending to occur?
Who is online
Users browsing this forum: Semrush [Bot]