Screen transition on Main Menu screen
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
Screen transition on Main Menu screen
Good day, i am having a hard-time adding transitions for the main menu title screen, how can i put a transition here in this part of my code here? http://prntscr.com/ipmklj i referred to the transition documentation but i could not put it on the vbox with text. i am so sorry for a stupid question but i am really having a hard time. thank you
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Re: Screen transition on Main Menu screen
Are you talking about the transition (dissolve or fade) between main menu and start game?
Re: Screen transition on Main Menu screen
no. i am trying to make the text to transition on open of game. like for example on doki doki literature club where the girls pops up on main menu. thanks for helping me
Re: Screen transition on Main Menu screen
Isn't the screen before 'label start' called a splash screen? For example to show the devs name before the start menu is shown?
Thought you can add a splashscreen prior to launch. Or am I reading your question wrong?
https://www.renpy.org/wiki/renpy/doc/co ... lashscreen < Mind you, that page claims to be outdated, but I'm not sure it doesn't still work.
Thought you can add a splashscreen prior to launch. Or am I reading your question wrong?
https://www.renpy.org/wiki/renpy/doc/co ... lashscreen < Mind you, that page claims to be outdated, but I'm not sure it doesn't still work.
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Re: Screen transition on Main Menu screen
I think he/she talking about a special routes like in Da Capo and Wanko to Kurasou and Heart de Roommate have.
Re: Screen transition on Main Menu screen
Quite close, but i am trying to so some transition in this part of my game: http://prntscr.com/ir4aql and the code for those texts is this one http://prntscr.com/ipmklj but i am trying to add the transitions using the one on the documentation but all of them errors when i put them. i just want to know the proper way on how to put the transitions there. i can manage on how the animations behave/animate.BaraAnta wrote: ↑Tue Mar 13, 2018 10:27 am Isn't the screen before 'label start' called a splash screen? For example to show the devs name before the start menu is shown?
Thought you can add a splashscreen prior to launch. Or am I reading your question wrong?
https://www.renpy.org/wiki/renpy/doc/co ... lashscreen < Mind you, that page claims to be outdated, but I'm not sure it doesn't still work.
Is special routes the the proper term? i dont know any such thing on renpy haha i just started on making games using thisrayminator wrote: ↑Tue Mar 13, 2018 10:41 am I think he/she talking about a special routes like in Da Capo and Wanko to Kurasou and Heart de Roommate have.
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Re: Screen transition on Main Menu screen
Those effects in DDLC main screen are not transitions, but ATL animations. That screen seems to be somewhat complex in that the elements will change according to some variable states, but mainly it must have been done this way: first, the graphic elements (the bouncing logo, the scrolling background, and the girls) were defined as ATL animation blocks. In the menu screen, those images are added in order. Depending on some variable states (for example, if one of the characters has died) it's image can be replaced by a "glitched" image or a ghost.
No, sorry! You must be mistaking me for someone else.
TOIRE NO HANAKO (A Story About Fear)
TOIRE NO HANAKO (A Story About Fear)
Re: Screen transition on Main Menu screen
I see.. but i am trying to do a simple fade up animations on those text only. can you help me point in a right direction on how to put animations on them? like basic adding a fade in.. etc? i will advance my studies once i get a grasp on the animations and transitions. thank you so muchDonmai wrote: ↑Thu Mar 15, 2018 9:00 am Those effects in DDLC main screen are not transitions, but ATL animations. That screen seems to be somewhat complex in that the elements will change according to some variable states, but mainly it must have been done this way: first, the graphic elements (the bouncing logo, the scrolling background, and the girls) were defined as ATL animation blocks. In the menu screen, those images are added in order. Depending on some variable states (for example, if one of the characters has died) it's image can be replaced by a "glitched" image or a ghost.
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Re: Screen transition on Main Menu screen
You can create alpha dissolves in ATL easily. There are some examples in the cookbook: viewtopic.php?f=51&t=16604
Try the first example (opacity) on your main menu to show an image named game_logo with a fade effect. Put the "basicfade" transform definition on one of your scripts, then add this to your main menu screen:
Try the first example (opacity) on your main menu to show an image named game_logo with a fade effect. Put the "basicfade" transform definition on one of your scripts, then add this to your main menu screen:
Code: Select all
screen main_menu():
## This ensures that any other menu screen is replaced.
tag menu
style_prefix "main_menu"
add gui.main_menu_background
add "game_logo" at basicfade, truecenter
No, sorry! You must be mistaking me for someone else.
TOIRE NO HANAKO (A Story About Fear)
TOIRE NO HANAKO (A Story About Fear)
Re: Screen transition on Main Menu screen
i see thank you ill see if this works properly after i get back on my pc. thank you again..Donmai wrote: ↑Thu Mar 15, 2018 10:50 pm You can create alpha dissolves in ATL easily. There are some examples in the cookbook: viewtopic.php?f=51&t=16604
Try the first example (opacity) on your main menu to show an image named game_logo with a fade effect. Put the "basicfade" transform definition on one of your scripts, then add this to your main menu screen:Code: Select all
screen main_menu(): ## This ensures that any other menu screen is replaced. tag menu style_prefix "main_menu" add gui.main_menu_background add "game_logo" at basicfade, truecenter
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