NVL mode padding issue
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NVL mode padding issue
Hello guys. Problem can be seen on the screenshot. What I want to do is two different pads. First pad is from the top edge of the screen to the first text block (10% for example) and second are pads between remaining blocks of text (all 6% for example). I managed to solve this problem partially by using pixels instead of percents: in this case all pads are equal but the key word is "all" including the first one. Can't understand what from the percent is calculated and resulting in such a strange way. I hope to find a solution exactly with using percents and not pixels. Thank you in advance.
Last edited by CyDementia on Fri Mar 16, 2018 11:26 pm, edited 2 times in total.
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Re: NVL mode padding issue
You have to understand what padding means:
- padding: the distance between an object's border and the objects inside it
- spacing: the distance between objects inside the object
Maybe post the code? There seems to be a whole lot strange with it.
- padding: the distance between an object's border and the objects inside it
- spacing: the distance between objects inside the object
Maybe post the code? There seems to be a whole lot strange with it.
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Re: NVL mode padding issue
Here is the code (I didn't add anything, only changed existing):
Code: Select all
############### GUI.rpy ###############
define gui.nvl_borders = Borders(0, 0, 0, 0) ## (0, 10, 0, 20)
define gui.nvl_list_length = 9
define gui.nvl_height = None
define gui.nvl_spacing = 0
define gui.nvl_name_xpos = 430
define gui.nvl_name_ypos = 0
define gui.nvl_name_width = 150
define gui.nvl_name_xalign = 1.0
define gui.nvl_text_xpos = 275
define gui.nvl_text_ypos = 0
define gui.nvl_text_width = 550
define gui.nvl_text_xalign = 0.0
define gui.nvl_thought_xpos = 0.1
define gui.nvl_thought_ypos = 0.1
define gui.nvl_thought_width = 0.65
define gui.nvl_thought_xalign = 0.0
define gui.nvl_button_xpos = 450
define gui.nvl_button_xalign = 0.0
############### SCREENS.rpy ###############
screen nvl(dialogue, items=None):
window:
style "nvl_window"
has vbox:
spacing gui.nvl_spacing
if gui.nvl_height:
vpgrid:
cols 1
yinitial 1.0
use nvl_dialogue(dialogue)
else:
use nvl_dialogue(dialogue)
for i in items:
textbutton i.caption:
action i.action
style "nvl_button"
add SideImage() xalign 0.0 yalign 1.0
use quick_menu
screen nvl_dialogue(dialogue):
for d in dialogue:
window:
id d.window_id
fixed:
yfit gui.nvl_height is None
if d.who is not None:
text d.who:
id d.who_id
text d.what:
id d.what_id
define config.nvl_list_length = gui.nvl_list_length
style nvl_window is default
style nvl_entry is default
style nvl_label is say_label
style nvl_dialogue is say_dialogue
style nvl_button is button
style nvl_button_text is button_text
style nvl_window:
xfill True
yfill True
background "gui/nvl.png"
padding gui.nvl_borders.padding
style nvl_entry:
xfill True
ysize gui.nvl_height
style nvl_label:
xpos gui.nvl_name_xpos
xanchor gui.nvl_name_xalign
ypos gui.nvl_name_ypos
yanchor 0.0
xsize gui.nvl_name_width
min_width gui.nvl_name_width
text_align gui.nvl_name_xalign
style nvl_dialogue:
xpos gui.nvl_text_xpos
xanchor gui.nvl_text_xalign
ypos gui.nvl_text_ypos
xsize gui.nvl_text_width
min_width gui.nvl_text_width
text_align gui.nvl_text_xalign
layout ("subtitle" if gui.nvl_text_xalign else "tex")
style nvl_thought:
xpos gui.nvl_thought_xpos
xanchor gui.nvl_thought_xalign
ypos gui.nvl_thought_ypos
xsize gui.nvl_thought_width
min_width gui.nvl_thought_width
text_align gui.nvl_thought_xalign
layout ("subtitle" if gui.nvl_text_xalign else "tex")
style nvl_button:
properties gui.button_properties("nvl_button")
xpos gui.nvl_button_xpos
xanchor gui.nvl_button_xalign
style nvl_button_text:
properties gui.button_text_properties("nvl_button")
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Re: NVL mode padding issue
I'm kind of in a hurry now, so just an idea:
gui.nvl_thought_ypos 0.1 positions each entry 0.1 from its base position, the base position being where it's supposed to be. But that doesn't shift the position of the following entries downwards, so they appear to be further up than they should.
You should actually use the spacing style attribute for the individial entries insteasd of ypos.
gui.nvl_thought_ypos 0.1 positions each entry 0.1 from its base position, the base position being where it's supposed to be. But that doesn't shift the position of the following entries downwards, so they appear to be further up than they should.
You should actually use the spacing style attribute for the individial entries insteasd of ypos.
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Re: NVL mode padding issue
I had the same thought but the problem is that I don't know how to do it properly. I would appreciate the code but thank you anyway.Milkymalk wrote: ↑Fri Mar 16, 2018 12:20 pm I'm kind of in a hurry now, so just an idea:
gui.nvl_thought_ypos 0.1 positions each entry 0.1 from its base position, the base position being where it's supposed to be. But that doesn't shift the position of the following entries downwards, so they appear to be further up than they should.
You should actually use the spacing style attribute for the individial entries insteasd of ypos.
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Re: NVL mode padding issue
In gui.rpy file, you want to edit the history height to adjust spacing of text. Use None for automatic spacing based on size, and a number for a set gap for every text.
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Re: NVL mode padding issue
Question isn't about history, it's about NVL mode. But I tried it anyway and just broke my history spacing with "None" parameter.
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Re: NVL mode padding issue
Why did I write history...
Same deal applies, but replace the word history, with "NVL"
Same deal applies, but replace the word history, with "NVL"
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Re: NVL mode padding issue
I've added
Code: Select all
define gui.nvl_thought_height = 0.2
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Re: NVL mode padding issue
I meant this in gui.rpy around line 366
Code: Select all
## The height of an NVL-mode entry. Set this to None to have the entries
## dynamically adjust height.
define gui.nvl_height = 173
## The spacing between NVL-mode entries when gui.nvl_height is None, and between
## NVL-mode entries and an NVL-mode menu.
define gui.nvl_spacing = 15
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Re: NVL mode padding issue
I remember now that it was the first thing I tried to do back then and it didn't work. I tried to change following parameters in all possible ways and it either become totally misplaced or resulting in what is on the screenshot.Imperf3kt wrote: ↑Sat Mar 17, 2018 11:23 pm I meant this in gui.rpy around line 366Code: Select all
## The height of an NVL-mode entry. Set this to None to have the entries ## dynamically adjust height. define gui.nvl_height = 173 ## The spacing between NVL-mode entries when gui.nvl_height is None, and between ## NVL-mode entries and an NVL-mode menu. define gui.nvl_spacing = 15
Code: Select all
define gui.nvl_spacing = 0
define gui.nvl_height = None
define gui.nvl_thought_ypos = 0.1
If I don't set gui.nvl_height to None, blocks of text have different spacing between them by default (since blocks aren't always 1 or 2 or 3 strings). So this one always None for me.
There is something with gui.nvl_thought_ypos (if set to pixels and not percent everything is ok but as I said before I need first space from the top edge of the screen to be different). Or maybe something connected with nvl_thought (which is not just nvl).
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Re: NVL mode padding issue
I know this post is super old, but I was having a similar problem, and I think I found the solution.
Yes, you want gui.nvl_height to stay at "None" for the automatic height adjustment. Yes, defining gui.nvl_thought_ypos at a lower value than the default will close that huge space between entries.
But if you want the nvl entries to start further from the top than that gui.nvl_thought_ypos value can give you, then what you want to change is this piece of code at line 363 of the gui.rpy file:
Specifically, increase the second value from 10 to, say, 40:
This will push your first entry down a bit.
Yes, you want gui.nvl_height to stay at "None" for the automatic height adjustment. Yes, defining gui.nvl_thought_ypos at a lower value than the default will close that huge space between entries.
But if you want the nvl entries to start further from the top than that gui.nvl_thought_ypos value can give you, then what you want to change is this piece of code at line 363 of the gui.rpy file:
Code: Select all
gui.nvl_borders = Borders(0, 10, 0, 20)
Code: Select all
gui.nvl_borders = Borders(0, 40, 0, 20)
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