[Solved]Doubt about the screen
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- trooper6
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- Joined: Sat Jul 09, 2011 10:33 pm
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Re: Doubt about the screen
Hm...that seems to be a bit trickier because of sprites and backgrounds. Give me a few more minutes...
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
- trooper6
- Lemma-Class Veteran
- Posts: 3712
- Joined: Sat Jul 09, 2011 10:33 pm
- Projects: A Close Shave
- Location: Medford, MA
- Contact:
Re: Doubt about the screen
Okay, I tested this and this will work. I used textbuttons, but you can replace them with imagebuttons, of course.
Let me tell you what you are seeing here, from the top.
I created a new layer called "memory" and it is above the "master" layer and below the other layers.
Next, I noted that if I use the tag "mem" I want whatever that is to be put on the "memory" layer.
Onto the Screens.
The Logo screen will have that Logo button. if you click that button if will show the ghost button. If the ghost button is already visible, clicking it will make the ghost button disappear. I also use ShowTransient rather than Show, this means that if you click on anything to move the game forward, that ghost image will disappear.
The game starts...
You show that logo screen and the game starts. At any time you can click on the Logo button and from there, if you want you can click on the Ghost button. When you click on the ghost button you call this memory label.
IMPORTANT TO NOTE ABOUT THE MEMORY LABEL!
What is happening here is this label is going to put things on the memory layer (this is why you are calling things with "mem") which is on top of the master layer. The stuff on the master layer is still there! For this to work, you need to do a few things.
1) Make sure you show your images using the "mem" tag, which puts it on the memory layer.
2) Make sure you show your images *as* something else, so it doesn't get rid of whatever is happening on the master layer
3) When you are done you need to hide all the things you showed, which will reveal what is still happening on the master layer.
I also got rid of the Logo screen because they shouldn't be able go into the memory from the memory. If you want the logo still visible, just replace it with a new screen that has the logo image...but not as a button so it doesn't do anything.
Code: Select all
define config.layers = ['master', 'memory', 'transient', 'screens', 'overlay']
define config.tag_layer={"mem":"memory"}
screen logo():
textbutton "Logo" action If(renpy.get_screen("ghost"), Hide("ghost"), ShowTransient("ghost"))
screen ghost():
textbutton "Ghost" action Call("remember") align (1.0, 0.0)#Hide("ghost")
# The game starts here.
label start():
scene underpass
show jack at left
show screen logo()
"Game starts"
"Here I am."
"Walking down the street"
"Now the game is over."
return
label remember():
hide screen logo
show background mem as background2
show jack mem as jack2 at right
with dissolve
"Oh I remember..."
"Back in the day..."
"Memory over."
hide background
hide perry
with dissolve
show screen logo()
return
I created a new layer called "memory" and it is above the "master" layer and below the other layers.
Next, I noted that if I use the tag "mem" I want whatever that is to be put on the "memory" layer.
Onto the Screens.
The Logo screen will have that Logo button. if you click that button if will show the ghost button. If the ghost button is already visible, clicking it will make the ghost button disappear. I also use ShowTransient rather than Show, this means that if you click on anything to move the game forward, that ghost image will disappear.
The game starts...
You show that logo screen and the game starts. At any time you can click on the Logo button and from there, if you want you can click on the Ghost button. When you click on the ghost button you call this memory label.
IMPORTANT TO NOTE ABOUT THE MEMORY LABEL!
What is happening here is this label is going to put things on the memory layer (this is why you are calling things with "mem") which is on top of the master layer. The stuff on the master layer is still there! For this to work, you need to do a few things.
1) Make sure you show your images using the "mem" tag, which puts it on the memory layer.
2) Make sure you show your images *as* something else, so it doesn't get rid of whatever is happening on the master layer
3) When you are done you need to hide all the things you showed, which will reveal what is still happening on the master layer.
I also got rid of the Logo screen because they shouldn't be able go into the memory from the memory. If you want the logo still visible, just replace it with a new screen that has the logo image...but not as a button so it doesn't do anything.
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
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