The update that doesn't work:
Code: Select all
label mod_cheat_menu:
show screen made_by
menu:
"Change girls stats v0.2":
call mod_cheat_call_girls_stats
"Close cheat menu":
hide screen made_by
python:
renpy.return_statement()
return
screen stats_girls():
imagemap ground "intro/intro_island.jpg"
imagebutton idle "GUI/Creation/intro_top.png"
imagebutton idle "GUI/Creation/intro_bottom.png"
default tt = Tooltip("")
text tt.value xalign 0.5 yalign 0.95 size 30 drop_shadow (2, 2) color "#66c1e0"
text "Select the character you want to mod." xalign 0.5 yalign 0.04 size 30 drop_shadow (2, 2) color "#66c1e0"
imagebutton auto "phone/phone_alice0_%s.png" hovered tt.Action ("Pick Alice") focus_mask True xalign 0.10 yalign 0.20 action Return(alice)
imagebutton auto "phone/phone_aly0_%s.png" hovered tt.Action ("Pick Aly") focus_mask True xalign 0.25 yalign 0.20 action Return(aly)
imagebutton auto "phone/phone_amy0_%s.png" hovered tt.Action ("Pick Amy") focus_mask True xalign 0.40 yalign 0.20 action Return(amy)
imagebutton auto "phone/phone_brenda0_%s.png" hovered tt.Action ("Pick Brenda") focus_mask True xalign 0.55 yalign 0.20 action Return(brenda)
imagebutton auto "phone/phone_delizia0_%s.png" hovered tt.Action ("Pick Delizia") focus_mask True xalign 0.70 yalign 0.20 action Return(delizia)
imagebutton auto "phone/phone_desire0_%s.png" hovered tt.Action ("Pick Desire") focus_mask True xalign 0.85 yalign 0.20 action Return(desire)
imagebutton auto "phone/phone_eva0_%s.png" hovered tt.Action ("Pick Eva") focus_mask True xalign 0.10 yalign 0.50 action Return(eva)
imagebutton auto "phone/phone_faye0_%s.png" hovered tt.Action ("Pick Faye") focus_mask True xalign 0.25 yalign 0.50 action Return(faye)
imagebutton auto "phone/phone_heather0_%s.png" hovered tt.Action ("Pick Heather") focus_mask True xalign 0.40 yalign 0.50 action Return(heather)
imagebutton auto "phone/phone_ivy0_%s.png" hovered tt.Action ("Pick Ivy") focus_mask True xalign 0.55 yalign 0.50 action Return(ivy)
imagebutton auto "phone/phone_renée0_%s.png" hovered tt.Action ("Pick Renée") focus_mask True xalign 0.70 yalign 0.50 action Return(renee)
imagebutton auto "phone/phone_yvette0_%s.png" hovered tt.Action ("Pick Yvette") focus_mask True xalign 0.85 yalign 0.50 action Return(yvette)
imagebutton auto "phone/phone_lacey0_%s.png" hovered tt.Action ("Pick Lacey") focus_mask True xalign 0.10 yalign 0.80 action Return(lacey)
imagebutton auto "phone/phone_jessica0_%s.png" hovered tt.Action ("Pick Jessica") focus_mask True xalign 0.25 yalign 0.80 action Return(jessica)
imagebutton auto "phone/phone_jennifer0_%s.png" hovered tt.Action ("Pick Jennifer") focus_mask True xalign 0.40 yalign 0.80 action Return(jennifer)
imagebutton auto "phone/phone_joy0_%s.png" hovered tt.Action ("Pick Jennifer") focus_mask True xalign 0.55 yalign 0.80 action Return(joy)
imagebutton auto "GUI/Creation/restart_%s.png" hovered tt.Action ("Back") focus_mask True xalign 0.95 yalign 0.97 action Return("back")
label mod_cheat_character:
menu:
"Current stats of [mod_name] :
Favor [mod_favor] / Max affection [mod_affection_max] / Affection [mod_affection] / Max love [mod_love_max]
/ Love [mod_love] / Lust [mod_lust] / Anger [mod_anger]."
"Add to all stats at once":
$ mod_add_once += int(renpy.input("How much to add?", allow="0123456789") or 0)
$ mod_favor += mod_add_once
$ mod_affection_max += mod_add_once
$ mod_affection += mod_add_once
$ mod_love_max += mod_add_once
$ mod_love += mod_add_once
$ mod_lust += mod_add_once
$ mod_anger += mod_add_once
jump mod_cheat_character
"Favor":
menu:
"Add":
$ mod_favor += int(renpy.input("How much to add?", allow="0123456789") or 0)
jump mod_cheat_character
"Remove":
$ mod_favor -= int(renpy.input("How much to remove?", allow="0123456789") or 0)
jump mod_cheat_character
"Max affection":
menu:
"Add":
$ mod_affection_max += int(renpy.input("How much to add?", allow="0123456789") or 0)
jump mod_cheat_character
"Remove":
$ mod_affection_max -= int(renpy.input("How much to remove?", allow="0123456789") or 0)
jump mod_cheat_character
"Affection":
menu:
"Add":
$ mod_affection += int(renpy.input("How much to add?", allow="0123456789") or 0)
jump mod_cheat_character
"Remove":
$ mod_affection -= int(renpy.input("How much to remove?", allow="0123456789") or 0)
jump mod_cheat_character
"Max love":
menu:
"Add":
$ mod_love_max += int(renpy.input("How much to add?", allow="0123456789") or 0)
jump mod_cheat_character
"Remove":
$ mod_love_max -= int(renpy.input("How much to remove?", allow="0123456789") or 0)
jump mod_cheat_character
"Love":
menu:
"Add":
$ mod_love += int(renpy.input("How much to add?", allow="0123456789") or 0)
jump mod_cheat_character
"Remove":
$ mod_love -= int(renpy.input("How much to remove?", allow="0123456789") or 0)
jump mod_cheat_character
"Lust":
menu:
"Add":
$ mod_lust += int(renpy.input("How much to add?", allow="0123456789") or 0)
jump mod_cheat_character
"Remove":
$ mod_lust -= int(renpy.input("How much to remove?", allow="0123456789") or 0)
jump mod_cheat_character
"Anger":
$ mod_anger = 0
jump mod_cheat_character
"Back":
jump mod_cheat_call_girls_stats
return
label mod_cheat_call_girls_stats:
$ mod_name = ""
$ renpy.retain_after_load()
call screen stats_girls
if _return == "back":
jump mod_cheat_menu
elif _return == amy:
$ mod_name = "Amy"
$ mod_favor = amy.rsm[0].favor
$ mod_affection_max = amy.rsm[0].affection_max
$ mod_affection = amy.rsm[0].affection
$ mod_love_max = amy.rsm[0].love_max
$ mod_love = amy.rsm[0].love
$ mod_lust = amy.lust
$ mod_anger = amy.rsm[0].anger
$ renpy.retain_after_load()
call mod_cheat_character
$ amy.rsm[0].favor = mod_favor
$ amy.rsm[0].affection_max = mod_affection_max
$ amy.rsm[0].affection = mod_affection
$ amy.rsm[0].love_max = mod_love_max
$ amy.rsm[0].love = mod_love
$ amy.lust = mod_lust
$ amy.rsm[0].anger = mod_anger
elif _return == aly:
$ mod_name = "Aly"
$ mod_favor = aly.rsm[0].favor
$ mod_affection_max = aly.rsm[0].affection_max
$ mod_affection = aly.rsm[0].affection
$ mod_love_max = aly.rsm[0].love_max
$ mod_love = aly.rsm[0].love
$ mod_lust = aly.lust
$ mod_anger = aly.rsm[0].anger
$ renpy.retain_after_load()
call mod_cheat_character
$ aly.rsm[0].favor = mod_favor
$ aly.rsm[0].affection_max = mod_affection_max
$ aly.rsm[0].affection = mod_affection
$ aly.rsm[0].love_max = mod_love_max
$ aly.rsm[0].love = mod_love
$ aly.lust = mod_lust
$ aly.rsm[0].anger = mod_anger
elif _return == alice:
$ mod_name = "Alice"
$ mod_favor = alice.rsm[0].favor
$ mod_affection_max = alice.rsm[0].affection_max
$ mod_affection = alice.rsm[0].affection
$ mod_love_max = alice.rsm[0].love_max
$ mod_love = alice.rsm[0].love
$ mod_lust = alice.lust
$ mod_anger = alice.rsm[0].anger
$ renpy.retain_after_load()
call mod_cheat_character
$ alice.rsm[0].favor = mod_favor
$ alice.rsm[0].affection_max = mod_affection_max
$ alice.rsm[0].affection = mod_affection
$ alice.rsm[0].love_max = mod_love_max
$ alice.rsm[0].love = mod_love
$ alice.lust = mod_lust
$ alice.rsm[0].anger = mod_anger
elif _return == yvette:
$ mod_name = "Yvette"
$ mod_favor = yvette.rsm[0].favor
$ mod_affection_max = yvette.rsm[0].affection_max
$ mod_affection = yvette.rsm[0].affection
$ mod_love_max = yvette.rsm[0].love_max
$ mod_love = yvette.rsm[0].love
$ mod_lust = yvette.lust
$ mod_anger = yvette.rsm[0].anger
$ renpy.retain_after_load()
call mod_cheat_character
$ yvette.rsm[0].favor = mod_favor
$ yvette.rsm[0].affection_max = mod_affection_max
$ yvette.rsm[0].affection = mod_affection
$ yvette.rsm[0].love_max = mod_love_max
$ yvette.rsm[0].love = mod_love
$ yvette.lust = mod_lust
$ yvette.rsm[0].anger = mod_anger
elif _return == heather:
$ mod_name = "Heather"
$ mod_favor = heather.rsm[0].favor
$ mod_affection_max = heather.rsm[0].affection_max
$ mod_affection = heather.rsm[0].affection
$ mod_love_max = heather.rsm[0].love_max
$ mod_love = heather.rsm[0].love
$ mod_lust = heather.lust
$ mod_anger = heather.rsm[0].anger
$ renpy.retain_after_load()
call mod_cheat_character
$ heather.rsm[0].favor = mod_favor
$ heather.rsm[0].affection_max = mod_affection_max
$ heather.rsm[0].affection = mod_affection
$ heather.rsm[0].love_max = mod_love_max
$ heather.rsm[0].love = mod_love
$ heather.lust = mod_lust
$ heather.rsm[0].anger = mod_anger
elif _return == brenda:
$ mod_name = "Brenda"
$ mod_favor = brenda.rsm[0].favor
$ mod_affection_max = brenda.rsm[0].affection_max
$ mod_affection = brenda.rsm[0].affection
$ mod_love_max = brenda.rsm[0].love_max
$ mod_love = brenda.rsm[0].love
$ mod_lust = brenda.lust
$ mod_anger = brenda.rsm[0].anger
$ renpy.retain_after_load()
call mod_cheat_character
$ brenda.rsm[0].favor = mod_favor
$ brenda.rsm[0].affection_max = mod_affection_max
$ brenda.rsm[0].affection = mod_affection
$ brenda.rsm[0].love_max = mod_love_max
$ brenda.rsm[0].love = mod_love
$ brenda.lust = mod_lust
$ brenda.rsm[0].anger = mod_anger
elif _return == desire:
$ mod_name = "Desire"
$ mod_favor = desire.rsm[0].favor
$ mod_affection_max = desire.rsm[0].affection_max
$ mod_affection = desire.rsm[0].affection
$ mod_love_max = desire.rsm[0].love_max
$ mod_love = desire.rsm[0].love
$ mod_lust = desire.lust
$ mod_anger = desire.rsm[0].anger
$ renpy.retain_after_load()
call mod_cheat_character
$ desire.rsm[0].favor = mod_favor
$ desire.rsm[0].affection_max = mod_affection_max
$ desire.rsm[0].affection = mod_affection
$ desire.rsm[0].love_max = mod_love_max
$ desire.rsm[0].love = mod_love
$ desire.lust = mod_lust
$ desire.rsm[0].anger = mod_anger
elif _return == renee:
$ mod_name = "Renee"
$ mod_favor = renee.rsm[0].favor
$ mod_affection_max = renee.rsm[0].affection_max
$ mod_affection = renee.rsm[0].affection
$ mod_love_max = renee.rsm[0].love_max
$ mod_love = renee.rsm[0].love
$ mod_lust = renee.lust
$ mod_anger = renee.rsm[0].anger
$ renpy.retain_after_load()
call mod_cheat_character
$ renee.rsm[0].favor = mod_favor
$ renee.rsm[0].affection_max = mod_affection_max
$ renee.rsm[0].affection = mod_affection
$ renee.rsm[0].love_max = mod_love_max
$ renee.rsm[0].love = mod_love
$ renee.lust = mod_lust
$ renee.rsm[0].anger = mod_anger
elif _return == delizia:
$ mod_name = "Delizia"
$ mod_favor = delizia.rsm[0].favor
$ mod_affection_max = delizia.rsm[0].affection_max
$ mod_affection = delizia.rsm[0].affection
$ mod_love_max = delizia.rsm[0].love_max
$ mod_love = delizia.rsm[0].love
$ mod_lust = delizia.lust
$ mod_anger = delizia.rsm[0].anger
$ renpy.retain_after_load()
call mod_cheat_character
$ delizia.rsm[0].favor = mod_favor
$ delizia.rsm[0].affection_max = mod_affection_max
$ delizia.rsm[0].affection = mod_affection
$ delizia.rsm[0].love_max = mod_love_max
$ delizia.rsm[0].love = mod_love
$ delizia.lust = mod_lust
$ delizia.rsm[0].anger = mod_anger
elif _return == eva:
$ mod_name = "Eva"
$ mod_favor = eva.rsm[0].favor
$ mod_affection_max = eva.rsm[0].affection_max
$ mod_affection = eva.rsm[0].affection
$ mod_love_max = eva.rsm[0].love_max
$ mod_love = eva.rsm[0].love
$ mod_lust = eva.lust
$ mod_anger = eva.rsm[0].anger
$ renpy.retain_after_load()
call mod_cheat_character
$ eva.rsm[0].favor = mod_favor
$ eva.rsm[0].affection_max = mod_affection_max
$ eva.rsm[0].affection = mod_affection
$ eva.rsm[0].love_max = mod_love_max
$ eva.rsm[0].love = mod_love
$ eva.lust = mod_lust
$ eva.rsm[0].anger = mod_anger
elif _return == ivy:
$ mod_name = "Ivy"
$ mod_favor = ivy.rsm[0].favor
$ mod_affection_max = ivy.rsm[0].affection_max
$ mod_affection = ivy.rsm[0].affection
$ mod_love_max = ivy.rsm[0].love_max
$ mod_love = ivy.rsm[0].love
$ mod_lust = ivy.lust
$ mod_anger = ivy.rsm[0].anger
$ renpy.retain_after_load()
call mod_cheat_character
$ ivy.rsm[0].favor = mod_favor
$ ivy.rsm[0].affection_max = mod_affection_max
$ ivy.rsm[0].affection = mod_affection
$ ivy.rsm[0].love_max = mod_love_max
$ ivy.rsm[0].love = mod_love
$ ivy.lust = mod_lust
$ ivy.rsm[0].anger = mod_anger
elif _return == faye:
$ mod_name = "Faye"
$ mod_favor = faye.rsm[0].favor
$ mod_affection_max = faye.rsm[0].affection_max
$ mod_affection = faye.rsm[0].affection
$ mod_love_max = faye.rsm[0].love_max
$ mod_love = faye.rsm[0].love
$ mod_lust = faye.lust
$ mod_anger = faye.rsm[0].anger
$ renpy.retain_after_load()
call mod_cheat_character
$ faye.rsm[0].favor = mod_favor
$ faye.rsm[0].affection_max = mod_affection_max
$ faye.rsm[0].affection = mod_affection
$ faye.rsm[0].love_max = mod_love_max
$ faye.rsm[0].love = mod_love
$ faye.lust = mod_lust
$ faye.rsm[0].anger = mod_anger
elif _return == lacey:
$ mod_name = "Lacey"
$ mod_favor = lacey.rsm[0].favor
$ mod_affection_max = lacey.rsm[0].affection_max
$ mod_affection = lacey.rsm[0].affection
$ mod_love_max = lacey.rsm[0].love_max
$ mod_love = lacey.rsm[0].love
$ mod_lust = lacey.lust
$ mod_anger = lacey.rsm[0].anger
$ renpy.retain_after_load()
call mod_cheat_character
$ lacey.rsm[0].favor = mod_favor
$ lacey.rsm[0].affection_max = mod_affection_max
$ lacey.rsm[0].affection = mod_affection
$ lacey.rsm[0].love_max = mod_love_max
$ lacey.rsm[0].love = mod_love
$ lacey.lust = mod_lust
$ lacey.rsm[0].anger = mod_anger
elif _return == jessica:
$ mod_name = "Jessica"
$ mod_favor = jessica.rsm[0].favor
$ mod_affection_max = jessica.rsm[0].affection_max
$ mod_affection = jessica.rsm[0].affection
$ mod_love_max = jessica.rsm[0].love_max
$ mod_love = jessica.rsm[0].love
$ mod_lust = jessica.lust
$ mod_anger = jessica.rsm[0].anger
$ renpy.retain_after_load()
call mod_cheat_character
$ jessica.rsm[0].favor = mod_favor
$ jessica.rsm[0].affection_max = mod_affection_max
$ jessica.rsm[0].affection = mod_affection
$ jessica.rsm[0].love_max = mod_love_max
$ jessica.rsm[0].love = mod_love
$ jessica.lust = mod_lust
$ jessica.rsm[0].anger = mod_anger
elif _return == jennifer:
$ mod_name = "Jennifer"
$ mod_favor = jennifer.rsm[0].favor
$ mod_affection_max = jennifer.rsm[0].affection_max
$ mod_affection = jennifer.rsm[0].affection
$ mod_love_max = jennifer.rsm[0].love_max
$ mod_love = jennifer.rsm[0].love
$ mod_lust = jennifer.lust
$ mod_anger = jennifer.rsm[0].anger
$ renpy.retain_after_load()
call mod_cheat_character
$ jennifer.rsm[0].favor = mod_favor
$ jennifer.rsm[0].affection_max = mod_affection_max
$ jennifer.rsm[0].affection = mod_affection
$ jennifer.rsm[0].love_max = mod_love_max
$ jennifer.rsm[0].love = mod_love
$ jennifer.lust = mod_lust
$ jennifer.rsm[0].anger = mod_anger
elif _return == joy:
$ mod_name = "Joy"
$ mod_favor = joy.rsm[0].favor
$ mod_affection_max = joy.rsm[0].affection_max
$ mod_affection = joy.rsm[0].affection
$ mod_love_max = joy.rsm[0].love_max
$ mod_love = joy.rsm[0].love
$ mod_lust = joy.lust
$ mod_anger = joy.rsm[0].anger
$ renpy.retain_after_load()
call mod_cheat_character
$ joy.rsm[0].favor = mod_favor
$ joy.rsm[0].affection_max = mod_affection_max
$ joy.rsm[0].affection = mod_affection
$ joy.rsm[0].love_max = mod_love_max
$ joy.rsm[0].love = mod_love
$ joy.lust = mod_lust
$ joy.rsm[0].anger = mod_anger
return
Code: Select all
label mod_cheat_menu:
show screen made_by
menu:
"Change girls stats":
call mod_cheat_gfavor
"Close cheat menu":
hide screen made_by
python:
renpy.return_statement()
return
label mod_cheat_gfavor:
#scene mod_cheat_menu_background
menu:
"Amy":
$ mod_name = "Amy"
$ mod_image = "intro/intro_letter.jpg"
$ mod_favor = amy.rsm[0].favor
$ mod_affection_max = amy.rsm[0].affection_max
$ mod_affection = amy.rsm[0].affection
$ mod_love_max = amy.rsm[0].love_max
$ mod_love = amy.rsm[0].love
$ mod_lust = amy.lust
$ mod_anger = amy.rsm[0].anger
call mod_cheat_character
$ amy.rsm[0].favor = mod_favor
$ amy.rsm[0].affection_max = mod_affection_max
$ amy.rsm[0].affection = mod_affection
$ amy.rsm[0].love_max = mod_love_max
$ amy.rsm[0].love = mod_love
$ amy.lust = mod_lust
$ amy.rsm[0].anger = mod_anger
jump mod_cheat_gfavor
"Aly":
$ mod_name = "Aly"
$ mod_image = "intro/intro_letter.jpg"
$ mod_favor = aly.rsm[0].favor
$ mod_affection_max = aly.rsm[0].affection_max
$ mod_affection = aly.rsm[0].affection
$ mod_love_max = aly.rsm[0].love_max
$ mod_love = aly.rsm[0].love
$ mod_lust = aly.lust
$ mod_anger = aly.rsm[0].anger
call mod_cheat_character
$ aly.rsm[0].favor = mod_favor
$ aly.rsm[0].affection_max = mod_affection_max
$ aly.rsm[0].affection = mod_affection
$ aly.rsm[0].love_max = mod_love_max
$ aly.rsm[0].love = mod_love
$ aly.lust = mod_lust
$ aly.rsm[0].anger = mod_anger
jump mod_cheat_gfavor
"Alice":
$ mod_name = "Alice"
$ mod_image = "intro/intro_letter.jpg"
$ mod_favor = alice.rsm[0].favor
$ mod_affection_max = alice.rsm[0].affection_max
$ mod_affection = alice.rsm[0].affection
$ mod_love_max = alice.rsm[0].love_max
$ mod_love = alice.rsm[0].love
$ mod_lust = alice.lust
$ mod_anger = alice.rsm[0].anger
call mod_cheat_character
$ alice.rsm[0].favor = mod_favor
$ alice.rsm[0].affection_max = mod_affection_max
$ alice.rsm[0].affection = mod_affection
$ alice.rsm[0].love_max = mod_love_max
$ alice.rsm[0].love = mod_love
$ alice.lust = mod_lust
$ alice.rsm[0].anger = mod_anger
jump mod_cheat_gfavor
"Yvette":
$ mod_name = "Yvette"
$ mod_image = "intro/intro_letter.jpg"
$ mod_favor = yvette.rsm[0].favor
$ mod_affection_max = yvette.rsm[0].affection_max
$ mod_affection = yvette.rsm[0].affection
$ mod_love_max = yvette.rsm[0].love_max
$ mod_love = yvette.rsm[0].love
$ mod_lust = yvette.lust
$ mod_anger = yvette.rsm[0].anger
call mod_cheat_character
$ yvette.rsm[0].favor = mod_favor
$ yvette.rsm[0].affection_max = mod_affection_max
$ yvette.rsm[0].affection = mod_affection
$ yvette.rsm[0].love_max = mod_love_max
$ yvette.rsm[0].love = mod_love
$ yvette.lust = mod_lust
$ yvette.rsm[0].anger = mod_anger
jump mod_cheat_gfavor
"Heather":
$ mod_name = "Heather"
$ mod_image = "intro/intro_letter.jpg"
$ mod_favor = heather.rsm[0].favor
$ mod_affection_max = heather.rsm[0].affection_max
$ mod_affection = heather.rsm[0].affection
$ mod_love_max = heather.rsm[0].love_max
$ mod_love = heather.rsm[0].love
$ mod_lust = heather.lust
$ mod_anger = heather.rsm[0].anger
call mod_cheat_character
$ heather.rsm[0].favor = mod_favor
$ heather.rsm[0].affection_max = mod_affection_max
$ heather.rsm[0].affection = mod_affection
$ heather.rsm[0].love_max = mod_love_max
$ heather.rsm[0].love = mod_love
$ heather.lust = mod_lust
$ heather.rsm[0].anger = mod_anger
jump mod_cheat_gfavor
"Brenda":
$ mod_name = "Brenda"
$ mod_image = "intro/intro_letter.jpg"
$ mod_favor = brenda.rsm[0].favor
$ mod_affection_max = brenda.rsm[0].affection_max
$ mod_affection = brenda.rsm[0].affection
$ mod_love_max = brenda.rsm[0].love_max
$ mod_love = brenda.rsm[0].love
$ mod_lust = brenda.lust
$ mod_anger = brenda.rsm[0].anger
call mod_cheat_character
$ brenda.rsm[0].favor = mod_favor
$ brenda.rsm[0].affection_max = mod_affection_max
$ brenda.rsm[0].affection = mod_affection
$ brenda.rsm[0].love_max = mod_love_max
$ brenda.rsm[0].love = mod_love
$ brenda.lust = mod_lust
$ brenda.rsm[0].anger = mod_anger
jump mod_cheat_gfavor
"Desire":
$ mod_name = "Desire"
$ mod_image = "intro/intro_letter.jpg"
$ mod_favor = desire.rsm[0].favor
$ mod_affection_max = desire.rsm[0].affection_max
$ mod_affection = desire.rsm[0].affection
$ mod_love_max = desire.rsm[0].love_max
$ mod_love = desire.rsm[0].love
$ mod_lust = desire.lust
$ mod_anger = desire.rsm[0].anger
call mod_cheat_character
$ desire.rsm[0].favor = mod_favor
$ desire.rsm[0].affection_max = mod_affection_max
$ desire.rsm[0].affection = mod_affection
$ desire.rsm[0].love_max = mod_love_max
$ desire.rsm[0].love = mod_love
$ desire.lust = mod_lust
$ desire.rsm[0].anger = mod_anger
jump mod_cheat_gfavor
"Renee":
$ mod_name = "Renee"
$ mod_image = "intro/intro_letter.jpg"
$ mod_favor = renee.rsm[0].favor
$ mod_affection_max = renee.rsm[0].affection_max
$ mod_affection = renee.rsm[0].affection
$ mod_love_max = renee.rsm[0].love_max
$ mod_love = renee.rsm[0].love
$ mod_lust = renee.lust
$ mod_anger = renee.rsm[0].anger
call mod_cheat_character
$ renee.rsm[0].favor = mod_favor
$ renee.rsm[0].affection_max = mod_affection_max
$ renee.rsm[0].affection = mod_affection
$ renee.rsm[0].love_max = mod_love_max
$ renee.rsm[0].love = mod_love
$ renee.lust = mod_lust
$ renee.rsm[0].anger = mod_anger
jump mod_cheat_gfavor
"Previous Page":
call mod_cheat_gfavor2
"Next Page":
call mod_cheat_gfavor2
"Back":
call mod_cheat_menu
return
label mod_cheat_gfavor2:
#scene mod_cheat_menu_background
menu:
"Delizia":
$ mod_name = "Delizia"
$ mod_image = "intro/intro_letter.jpg"
$ mod_favor = delizia.rsm[0].favor
$ mod_affection_max = delizia.rsm[0].affection_max
$ mod_affection = delizia.rsm[0].affection
$ mod_love_max = delizia.rsm[0].love_max
$ mod_love = delizia.rsm[0].love
$ mod_lust = delizia.lust
$ mod_anger = delizia.rsm[0].anger
call mod_cheat_character
$ delizia.rsm[0].favor = mod_favor
$ delizia.rsm[0].affection_max = mod_affection_max
$ delizia.rsm[0].affection = mod_affection
$ delizia.rsm[0].love_max = mod_love_max
$ delizia.rsm[0].love = mod_love
$ delizia.lust = mod_lust
$ delizia.rsm[0].anger = mod_anger
jump mod_cheat_gfavor2
"Eva":
$ mod_name = "Eva"
$ mod_image = "intro/intro_letter.jpg"
$ mod_favor = eva.rsm[0].favor
$ mod_affection_max = eva.rsm[0].affection_max
$ mod_affection = eva.rsm[0].affection
$ mod_love_max = eva.rsm[0].love_max
$ mod_love = eva.rsm[0].love
$ mod_lust = eva.lust
$ mod_anger = eva.rsm[0].anger
call mod_cheat_character
$ eva.rsm[0].favor = mod_favor
$ eva.rsm[0].affection_max = mod_affection_max
$ eva.rsm[0].affection = mod_affection
$ eva.rsm[0].love_max = mod_love_max
$ eva.rsm[0].love = mod_love
$ eva.lust = mod_lust
$ eva.rsm[0].anger = mod_anger
jump mod_cheat_gfavor2
"Ivy":
$ mod_name = "Ivy"
$ mod_image = "intro/intro_letter.jpg"
$ mod_favor = ivy.rsm[0].favor
$ mod_affection_max = ivy.rsm[0].affection_max
$ mod_affection = ivy.rsm[0].affection
$ mod_love_max = ivy.rsm[0].love_max
$ mod_love = ivy.rsm[0].love
$ mod_lust = ivy.lust
$ mod_anger = ivy.rsm[0].anger
call mod_cheat_character
$ ivy.rsm[0].favor = mod_favor
$ ivy.rsm[0].affection_max = mod_affection_max
$ ivy.rsm[0].affection = mod_affection
$ ivy.rsm[0].love_max = mod_love_max
$ ivy.rsm[0].love = mod_love
$ ivy.lust = mod_lust
$ ivy.rsm[0].anger = mod_anger
jump mod_cheat_gfavor2
"Faye":
$ mod_name = "Faye"
$ mod_image = "intro/intro_letter.jpg"
$ mod_favor = faye.rsm[0].favor
$ mod_affection_max = faye.rsm[0].affection_max
$ mod_affection = faye.rsm[0].affection
$ mod_love_max = faye.rsm[0].love_max
$ mod_love = faye.rsm[0].love
$ mod_lust = faye.lust
$ mod_anger = faye.rsm[0].anger
call mod_cheat_character
$ faye.rsm[0].favor = mod_favor
$ faye.rsm[0].affection_max = mod_affection_max
$ faye.rsm[0].affection = mod_affection
$ faye.rsm[0].love_max = mod_love_max
$ faye.rsm[0].love = mod_love
$ faye.lust = mod_lust
$ faye.rsm[0].anger = mod_anger
jump mod_cheat_gfavor2
"Lacey":
$ mod_name = "Lacey"
$ mod_image = "intro/intro_letter.jpg"
$ mod_favor = lacey.rsm[0].favor
$ mod_affection_max = lacey.rsm[0].affection_max
$ mod_affection = lacey.rsm[0].affection
$ mod_love_max = lacey.rsm[0].love_max
$ mod_love = lacey.rsm[0].love
$ mod_lust = lacey.lust
$ mod_anger = lacey.rsm[0].anger
call mod_cheat_character
$ lacey.rsm[0].favor = mod_favor
$ lacey.rsm[0].affection_max = mod_affection_max
$ lacey.rsm[0].affection = mod_affection
$ lacey.rsm[0].love_max = mod_love_max
$ lacey.rsm[0].love = mod_love
$ lacey.lust = mod_lust
$ lacey.rsm[0].anger = mod_anger
jump mod_cheat_gfavor2
"Jessica":
$ mod_name = "Jessica"
$ mod_image = "intro/intro_letter.jpg"
$ mod_favor = jessica.rsm[0].favor
$ mod_affection_max = jessica.rsm[0].affection_max
$ mod_affection = jessica.rsm[0].affection
$ mod_love_max = jessica.rsm[0].love_max
$ mod_love = jessica.rsm[0].love
$ mod_lust = jessica.lust
$ mod_anger = jessica.rsm[0].anger
call mod_cheat_character
$ jessica.rsm[0].favor = mod_favor
$ jessica.rsm[0].affection_max = mod_affection_max
$ jessica.rsm[0].affection = mod_affection
$ jessica.rsm[0].love_max = mod_love_max
$ jessica.rsm[0].love = mod_love
$ jessica.lust = mod_lust
$ jessica.rsm[0].anger = mod_anger
jump mod_cheat_gfavor2
"Jennifer":
$ mod_name = "Jennifer"
$ mod_image = "intro/intro_letter.jpg"
$ mod_favor = jennifer.rsm[0].favor
$ mod_affection_max = jennifer.rsm[0].affection_max
$ mod_affection = jennifer.rsm[0].affection
$ mod_love_max = jennifer.rsm[0].love_max
$ mod_love = jennifer.rsm[0].love
$ mod_lust = jennifer.lust
$ mod_anger = jennifer.rsm[0].anger
call mod_cheat_character
$ jennifer.rsm[0].favor = mod_favor
$ jennifer.rsm[0].affection_max = mod_affection_max
$ jennifer.rsm[0].affection = mod_affection
$ jennifer.rsm[0].love_max = mod_love_max
$ jennifer.rsm[0].love = mod_love
$ jennifer.lust = mod_lust
$ jennifer.rsm[0].anger = mod_anger
jump mod_cheat_gfavor2
"Joy":
$ mod_name = "Joy"
$ mod_image = "intro/intro_letter.jpg"
$ mod_favor = joy.rsm[0].favor
$ mod_affection_max = joy.rsm[0].affection_max
$ mod_affection = joy.rsm[0].affection
$ mod_love_max = joy.rsm[0].love_max
$ mod_love = joy.rsm[0].love
$ mod_lust = joy.lust
$ mod_anger = joy.rsm[0].anger
call mod_cheat_character
$ joy.rsm[0].favor = mod_favor
$ joy.rsm[0].affection_max = mod_affection_max
$ joy.rsm[0].affection = mod_affection
$ joy.rsm[0].love_max = mod_love_max
$ joy.rsm[0].love = mod_love
$ joy.lust = mod_lust
$ joy.rsm[0].anger = mod_anger
jump mod_cheat_gfavor2
"Previous Page":
call mod_cheat_gfavor
"Next Page":
call mod_cheat_gfavor
"Back":
call mod_cheat_menu
return
label mod_cheat_character:
$ renpy.scene()
$ renpy.show(mod_image)
#scene mod_cheat_menu_background
menu:
"Current stats of [mod_name] :
Favor [mod_favor] / Max affection [mod_affection_max] / Affection [mod_affection] / Max love [mod_love_max]
/ Love [mod_love] / Lust [mod_lust] / Anger [mod_anger]."
"Favor":
menu:
"Add":
$ mod_favor += int(renpy.input("How much to add?", allow="0123456789") or 0)
jump mod_cheat_character
"Remove":
$ mod_favor -= int(renpy.input("How much to remove?", allow="0123456789") or 0)
jump mod_cheat_character
"Max affection":
menu:
"Add":
$ mod_affection_max += int(renpy.input("How much to add?", allow="0123456789") or 0)
jump mod_cheat_character
"Remove":
$ mod_affection_max -= int(renpy.input("How much to remove?", allow="0123456789") or 0)
jump mod_cheat_character
"Affection":
menu:
"Add":
$ mod_affection += int(renpy.input("How much to add?", allow="0123456789") or 0)
jump mod_cheat_character
"Remove":
$ mod_affection -= int(renpy.input("How much to remove?", allow="0123456789") or 0)
jump mod_cheat_character
"Max love":
menu:
"Add":
$ mod_love_max += int(renpy.input("How much to add?", allow="0123456789") or 0)
jump mod_cheat_character
"Remove":
$ mod_love_max -= int(renpy.input("How much to remove?", allow="0123456789") or 0)
jump mod_cheat_character
"Love":
menu:
"Add":
$ mod_love += int(renpy.input("How much to add?", allow="0123456789") or 0)
jump mod_cheat_character
"Remove":
$ mod_love -= int(renpy.input("How much to remove?", allow="0123456789") or 0)
jump mod_cheat_character
"Lust":
menu:
"Add":
$ mod_lust += int(renpy.input("How much to add?", allow="0123456789") or 0)
jump mod_cheat_character
"Remove":
$ mod_lust -= int(renpy.input("How much to remove?", allow="0123456789") or 0)
jump mod_cheat_character
"Anger":
$ mod_anger = 0
jump mod_cheat_character
"Back":
return