Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
runs
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Posts: 41 Joined: Mon Nov 28, 2011 12:31 pm
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#1
Post
by runs » Mon Mar 26, 2018 6:07 pm
I want an imagebutton showing on screen and when the player click on it, close.
My try:
Code: Select all
screen show_item(_item):
frame:
imagebutton idle Transform(_item, zoom=0.3) xpos 0.72 ypos 0.25 action Hide(show_item())
Is it possible a no screen solution maybe? In the script?
Last edited by
runs on Mon Mar 26, 2018 6:43 pm, edited 1 time in total.
Imperf3kt
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#2
Post
by Imperf3kt » Mon Mar 26, 2018 6:22 pm
You almost have it. Try it like this:
Code: Select all
screen show_item(_item):
frame:
imagebutton idle Transform(_item, zoom=0.3) xpos 0.72 ypos 0.25 action Hide("show_item")
Warning: May contain trace amounts of gratuitous plot.
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runs
Regular
Posts: 41 Joined: Mon Nov 28, 2011 12:31 pm
Location: Spain
Contact:
#3
Post
by runs » Mon Mar 26, 2018 6:36 pm
Cool now I want the item approaching to the player (being bigger).
In the scene a rose appears and also zooming out. Then the player click on it and get it supposedly.
I know is 'linear'. But could I insert that effect in my code?
Code: Select all
transform _show_item():
linear 2.0 zoom 0.3
screen show_item(_item):
imagebutton idle ??? xanchor 0.5 xpos 0.5 yanchor 0.5 ypos 0.65 action Hide("show_item")
Please, a bit of help.
runs
Regular
Posts: 41 Joined: Mon Nov 28, 2011 12:31 pm
Location: Spain
Contact:
#4
Post
by runs » Mon Mar 26, 2018 6:43 pm
Never mind. Finally I solved it:
Code: Select all
transform _show_item:
linear 1.0 zoom 0.3
screen show_item(_item):
imagebutton idle _show_item(_item) xanchor 0.5 xpos 0.5 yanchor 0.5 ypos 0.65 action Hide("show_item")
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