How to display a CG based on a customized character?
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How to display a CG based on a customized character?
The main character of my game is customizable (sort of? You can choose the gender and ethnicity), and they're in a few CGs. How can you display a CG (computer graphic) image depending on the character? I've got an 'if' statement at the moment, but I don't know if that's correct.
- Ocelot
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Re: How to display a CG based on a customized character?
You can do a ConditionSwitch or DynamicImage:
Code: Select all
image cg event1 = "cg/event1_[gender]_[ethnicity].png"
# . . .
$ gender = "female"
$ ethnicity = "caucasian"
show cg event1 # shows cg/event1_female_caucasian.png image
# . . .
image event2_male = ConditionSwitch(
"ethnicity == 'caucasian'", "cg/event1_male_caucasian.png",
"ethnicity == 'hispanic'", "cg/event1_male_hispanic.png",
)
image event2_female = ConditionSwitch(
"ethnicity == 'caucasian'", "cg/event1_female_caucasian.png",
"ethnicity == 'hispanic'", "cg/event1_female_hispanic.png",
)
image event2_female = ConditionSwitch(
"gender == 'male'", event2_male,
"gender == 'female'", event2_female,
)
# . . .
$ gender = "male"
$ ethnicity = "hispanic"
show cg event2 # shows cg/event2_male_hispanic.png image
< < insert Rick Cook quote here > >
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Re: How to display a CG based on a customized character?
Would that switch out the entire image, or only aspects of said image?
- Ocelot
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Re: How to display a CG based on a customized character?
CG usually imply prerendered image, so it would switch whole image. If your CG is built dynamically, like LiveComposite, you can apply my solution only to part you need to change.
< < insert Rick Cook quote here > >
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