Suggestions on making a "stoppable roulette"?

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Suggestions on making a "stoppable roulette"?

#1 Post by NeonF1sh » Fri Mar 30, 2018 7:59 pm

I've been working with ren'py for a bit, and I'm trying to figure out how to make a simple stoppable roulette. For example, if you've ever played Mario Party, you know that by pressing a button when it's your turn to move, you can stop the die at a certain number. This is similar to what I'd be trying to accomplish, but I'm not sure how to execute it, or if it's even possible... does anyone have any help or suggestions on what method I can use?

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Re: Suggestions on making a "stoppable roulette"?

#2 Post by Milkymalk » Fri Mar 30, 2018 10:55 pm

So you want to make a wheel of fortune?

Usually I'd suggest a user defined displayable (a fancy term for "a function that returns what to display"), but seeing that it's your first post here, that's probably far beyond what you can easily do.

I can't think of any easy way to do that, but it's late and I am tired. So can, at least for the moment, only give you this advice:
Wait with the aesthetics of it. Just randomly determine a number for now with renpy.random.random(upper_limit) and implement the wheel later. Do what you already can do, for now.

However, if you don't really want a wheel or roulette but are happy with just displayed numbers that change and stop, that's far easier. I'm still too tired at the moment though ;)
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