I've released Ren'Py 6.99.14.3, which fixes a few regressions introduced in 6.99.14.2, most notably one in screens that could cause problems by failing to propagate data through screen updates. (This could cause transforms to repeat, as well as other strange problems. It only manifested for displayables directly or indirectly inside for loops.)
It also fixes several other issues, and makes the AlphaMask displayable more useful.
Downloads of 6.99.14.3 can be found at:
https://www.renpy.org/release/6.99.14.3
A full list of changes to Ren'Py can be found at:
https://www.renpy.org/doc/html/changelog.html
A list of changes that may require you to update your game can be found at:
https://www.renpy.org/doc/html/incompatible.html
Please also check out the credits and sponsor list.
Ren'Py 6.99.14.3 Released
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- PyTom
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Ren'Py 6.99.14.3 Released
Supporting creators since 2004
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Re: Ren'Py 6.99.14.3 Released
Thanks again PyTom!
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Re: Ren'Py 6.99.14.3 Released
(I hope it's okay to ask this question here in this thread.)
Under incompatible changes it says the following:
After I updated to this version, dialogue text started to get cut off randomly after a few letters. Sometimes the dialogue window would appear empty and then continue (not resume) after a few clicks. Older Ren'Py versions still worked fine.
I don't see the connection between atl frames and dialogue text, but setting config.atl_one_frame to False resolved the issue and I wonder if this might be a bug, or, if not, what else might cause the disappearance of dialogue under this version while config.atl_one_frame is not set to False.
Under incompatible changes it says the following:
ATL Transforms now show at least one frame whenever a pause or interpolation occurs. When a game doesn't expect this, it can show up as a series of rapidly displayed singe fames. This can be disabled with:
Code: Select all
define config.atl_one_frame = False
I don't see the connection between atl frames and dialogue text, but setting config.atl_one_frame to False resolved the issue and I wonder if this might be a bug, or, if not, what else might cause the disappearance of dialogue under this version while config.atl_one_frame is not set to False.
- PyTom
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Re: Ren'Py 6.99.14.3 Released
I can't see an obvious reason for this, but that doesn't mean it isn't happening. I'd need you to send me a copy of your game that exhibits this problem within the first few clicks, so I can run it and see what's going wrong.
Supporting creators since 2004
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Re: Ren'Py 6.99.14.3 Released
Edit: Nevermind. It's caused by my own stupidness lol.
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