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[Solved]Choice menu how to hide it until finish one route
Posted: Sat Apr 07, 2018 6:40 pm
by rayminator
I have search through about 31 pages and try a search bot all i get a white page
so I found one page that I thought it might help but it didn't help
hope someone one can help
how do I hide a choice menu until at least 1 route have been seen
Code: Select all
default rout1_seen = False
default route3_seen = False
default main_seen = False
label start:
menu:
nav "selection"
"Start from beginning":
$ main_seen = True
jump beginning
"Start from after OP":
$ main_seen = True
jump op
"Extra scenario 1":
$ route1_seen = True
jump extra1
"Extra scenario 2":
$ route3_seen = True
jump extra2
return
Re: Choice menu how to hide it until finish one route
Posted: Sun Apr 08, 2018 3:45 am
by Ocelot
Do you need to skip whole menu? Add an "if" statement before it checking if at least one route was seen and jump directly to beginning if not.
Re: Choice menu how to hide it until finish one route
Posted: Sun Apr 08, 2018 5:33 am
by kivik
This page has what you need. I googled "Renpy choices" to find it, as it's often easier to find exactly what you need
Note the if statement at the bottom example.
Since your code wouldn't work and just serves as an example, I'm only including the menu block below to show the concept:
Code: Select all
menu:
nav "selection"
"Start from beginning":
$ main_seen = True
jump beginning
"Start from after OP":
$ main_seen = True
jump op
"Extra scenario 1" if main_seen:
$ route1_seen = True
jump extra1
"Extra scenario 2" if route1_seen:
$ route3_seen = True
jump extra2
Re: Choice menu how to hide it until finish one route
Posted: Sun Apr 08, 2018 6:38 am
by rayminator
Ocelot wrote: ↑Sun Apr 08, 2018 3:45 am
Do you need to skip whole menu? Add an "if" statement before it checking if at least one route was seen and jump directly to beginning if not.
what i want is for the choice menu to be hidden meaning is locked until common route , route1 and route3 have been seen
Re: Choice menu how to hide it until finish one route
Posted: Sun Apr 08, 2018 10:26 am
by Remix
You could probably get away with just calling the menu by name... untested though:
Code: Select all
menu path_choices:
nav "selection"
"Start from beginning":
$ main_seen = True
jump beginning
"Start from after OP":
$ main_seen = True
jump op
"Extra scenario 1":
$ route1_seen = True
jump extra1
"Extra scenario 2":
$ route3_seen = True
jump extra2
label start:
if some_condition:
call path_choices
"..."
Re: Choice menu how to hide it until finish one route
Posted: Sun Apr 08, 2018 10:33 am
by rayminator
Remix wrote: ↑Sun Apr 08, 2018 10:26 am
You could probably get away with just calling the menu by name... untested though:
Code: Select all
menu path_choices:
nav "selection"
"Start from beginning":
$ main_seen = True
jump beginning
"Start from after OP":
$ main_seen = True
jump op
"Extra scenario 1":
$ route1_seen = True
jump extra1
"Extra scenario 2":
$ route3_seen = True
jump extra2
label start:
if some_condition:
call path_choices
"..."
thanks for the help but it didn't work the menu still shows up
Re: Choice menu how to hide it until finish one route
Posted: Sun Apr 08, 2018 11:19 am
by kivik
rayminator wrote: ↑Sun Apr 08, 2018 10:33 am
thanks for the help but it didn't work the menu still shows up
Can you describe what the outcome would should look like so we know exactly what you're trying to do?
You haven't replied to my suggestion so I don't know if you've seen / tried it, but I thought I had the solution of what you're asking for.
Re: Choice menu how to hide it until finish one route
Posted: Sun Apr 08, 2018 11:25 am
by Ocelot
SO why cannot you simply jump over the menu?
Code: Select all
label start:
if not (route1_seen and route2_seen and route3_seen):
jump beginning
menu:
# The rest
Re: Choice menu how to hide it until finish one route
Posted: Sun Apr 08, 2018 11:32 am
by rayminator
say that you just started the game for the first time and there is NO CHOICE MENU then you have finish the first route then you start a new game again there is a choice menu
so when you start the game there is no menu until the first route has been seen
feels like i am repeat myself
okay if you have played Wanko to Kurasou you should know what i mean
Wanko to Kurasou
kivik
i have tried it and it didn't work
Re: Choice menu how to hide it until finish one route
Posted: Sun Apr 08, 2018 11:37 am
by kivik
Right, so you're saying once an ENDING has been experienced, then you get a choice menu? You've not mentioned anything about new game till now that's why we're all so lost as to what you're trying to achieve
You'll need persistent variables for that then,
have a look at this.
Re: Choice menu how to hide it until finish one route
Posted: Sun Apr 08, 2018 11:39 am
by rayminator
Ocelot wrote: ↑Sun Apr 08, 2018 11:25 am
SO why cannot you simply jump over the menu?
Code: Select all
label start:
if not (route1_seen and route2_seen and route3_seen):
jump beginning
menu:
# The rest
tried that it gave me this
Code: Select all
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 40, in script
if not (route1_seen and route2_seen and route3_seen):
File "game/script.rpy", line 40, in <module>
if not (route1_seen and route2_seen and route3_seen):
NameError: name 'route1_seen' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 40, in script
if not (route1_seen and route2_seen and route3_seen):
File "G:\renpy\renpy-6.99.14.1-sdk\renpy\ast.py", line 1702, in execute
if renpy.python.py_eval(condition):
File "G:\renpy\renpy-6.99.14.1-sdk\renpy\python.py", line 1843, in py_eval
return py_eval_bytecode(code, globals, locals)
File "G:\renpy\renpy-6.99.14.1-sdk\renpy\python.py", line 1836, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script.rpy", line 40, in <module>
if not (route1_seen and route2_seen and route3_seen):
NameError: name 'route1_seen' is not defined
Windows-8-6.2.9200
Ren'Py 6.99.14.1.3218
Wanko to Kurasou 1.0
Sun Apr 08 11:37:26 2018
Code: Select all
if not (route1_seen and route2_seen and route3_seen):
jump beginning
menu path_choices:
nav "selection"
"Start from beginning":
$ main_seen = True
jump beginning
"Start from after OP":
$ main_seen = True
jump op
"Risa extra scenario":
$ route1_seen = True
jump extra1
"Kana & Kuu extra scenario":
$ route3_seen = True
jump extra2
return
Re: Choice menu how to hide it until finish one route
Posted: Sun Apr 08, 2018 11:43 am
by Ocelot
Objiously, you should replace route1_seen and others with actual variables used to determine which route you have already seen.
Re: Choice menu how to hide it until finish one route
Posted: Sun Apr 08, 2018 11:45 am
by rayminator
Ocelot wrote: ↑Sun Apr 08, 2018 11:43 am
Objiously, you should replace route1_seen and others with actual variables used to determine which route you have already seen.
okay but how do you do that?
Re: Choice menu how to hide it until finish one route
Posted: Sun Apr 08, 2018 11:50 am
by kivik
Look up persistent variables - if you want to unlock a menu after a player has played through the game through a path, you need to store the variable inside the persistent object - it's the only thing that remains the same throughout different play throughs.
If you store it in a normal variable, then once the player restarts the game, it'll reset to False.
Re: Choice menu how to hide it until finish one route
Posted: Sun Apr 08, 2018 11:54 am
by rayminator
kivik wrote: ↑Sun Apr 08, 2018 11:50 am
Look up persistent variables - if you want to unlock a menu after a player has played through the game through a path, you need to store the variable inside the persistent object - it's the only thing that remains the same throughout different play throughs.
If you store it in a normal variable, then once the player restarts the game, it'll reset to False.
tried that
its not what I want the menu has to stay there when the play starts a new game cause when the first route has been done it goes to the main menu so if the player wishes to play the other routes he doesn't have have to replay the first route
but I try again
last time i have tried it last night after finishing the first route it didn't reappear