A Public Thank You

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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EwanG
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A Public Thank You

#1 Post by EwanG » Thu Apr 02, 2009 11:59 am

Once upon a time I developed the first BBS program for the old Commodore Amiga, and I remember how rarely I heard from folks using it - unless they found a bug :D

So it seems like it's worth taking a minute to say thanks to PyTom for the work on RenPy, and his continued efforts supporting it. I only hope what I've done with his tool makes him happier rather than sadder 8)
Working on something... might even be something good :D

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Re: A Public Thank You

#2 Post by usul » Thu Apr 02, 2009 1:38 pm

Totally. Even though I might not show a lot of what I'm doing *yet*, I've been playing with python and wokring on a project for the past year. I must say that Ren'Py definitely is part of my day to day life.

I used to search for games on linux so I could figure out how to modify the graphics so I could get a game design going. When I found Ren'Py it was like an epiphany. It's like taking comics to the next level with animations and music, but not as much work as doing a full-fledge animation. The interactive aspects really pleased me as it reminded me of the old games I used to play on my commodore 64c= back in the day.

Although I'm relatively quiet about what I'm working on (I missed the deadline last time I announced it, so I figured no more announcing until it's done!) I'm slowly learning it functions, drawing sprites and writing a script.

Thanks for making this software, thanks for making it *free* and thanks for continuing work on it. :D
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Re: A Public Thank You

#3 Post by Dalton » Thu Apr 02, 2009 2:00 pm

Ever since I found out abour RenPy, I have further developed those skills I already had, but were not good at (drawing, composing...) I am still far from good, but finally I have a reason to improve.
Hell, for the first time ever today I sketched something I was pleased with. I think I will eventually become able to call myself an artist, thanks to this fantastic program.

Thank you! :mrgreen:
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Just working on graphics for the moment... May start talking about my project once they are done...

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Re: A Public Thank You

#4 Post by JQuartz » Thu Apr 02, 2009 4:33 pm

I too am thankful for Pytom's work on RenPy, and his continued efforts supporting it. I also share EwanG's concern that I only hope what I've done with his tool makes him happier rather than sadder. Thanks Pytom.
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Re: A Public Thank You

#5 Post by killdream » Thu Apr 02, 2009 5:30 pm

Indeed I'm really thankful to PyTom and his efforts in Ren'Py. Though, it was almost the reason I started playing Visual Novels =D

Actually it was something like this:
- We're searching a programmer for our Visual Novel. We're planning to use Ren'Py.

At that time, I even didn't knew what a Visual Novel were o.o neither about Python. Though I'm fascinated for them until now.

Well, just wanted to say Thanks for all your hard work in Ren'Py "\(^-^)/"

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Re: A Public Thank You

#6 Post by sake-bento » Thu Apr 02, 2009 10:51 pm

Adding my thanks to the list here. You've made things worlds easier for me, plus there are a lot more games that I get to enjoy because of it.

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Re: A Public Thank You

#7 Post by LVUER » Thu Apr 02, 2009 11:36 pm

Add me to the list. Thank you, PyTom ^_^
Making VN using ONscripter are simply too intimidating for me, you really brighten my day.

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Re: A Public Thank You

#8 Post by Fang-tan » Thu Apr 02, 2009 11:54 pm

Even though I'm still new here, I want to show my gratitude too!
I've had so much fun working with Ren'Py and it's all thanks to you! So thank you~~
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Re: A Public Thank You

#9 Post by MaiMai » Fri Apr 03, 2009 12:31 am

Also putting in my thanks-- Ever since playing my first VN (Kagetsu Tohya by TYPE-MOON), I've always wanted to try to make my own, but finding an engine seemed impossible-- Ren Py' became a door of infinite possibilities.
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Re: A Public Thank You

#10 Post by Shinrei_Reheiner » Fri Apr 03, 2009 2:25 am

Even though I still have yet to make a VN, I still want to express my gratitude as well.
When I found out about VNs, I thought to myself, "I want to make a Visual Novel too!!...But I don't know programming..." but then I found Renpy!!
So...Arigatou Gozaimasu, PyTom-sensei~!! ^w^

(*Magically warps away*)
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Re: A Public Thank You

#11 Post by Nya-chan Production » Fri Apr 03, 2009 2:54 am

killdream wrote:At that time, I even didn't knew what a Visual Novel were o.o
[ x ] Why, it's a game with lots of sex!

That said, I'd like to join to these thanks. I think that my abilities in scripting, writing a VN script, drawing and others are fairly minor (if I could pick one, I'd love to draw, but I am more suited to write, I think) and his Ren'Py along with the work of other people made something - that I believed was impossible - possible.

Thank you, PyTom and I apologize for all of my future fails beforehand. I hope I can create something that you'll look upon and will be able to say "I made an engine for this!" proudly.
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Re: A Public Thank You

#12 Post by Jo'ogn » Fri Apr 03, 2009 11:01 am

Though I have shown my gratitude for PyTom's work on Renpy already in other threads. I shall repeat it here as well: Thanky! ^_^b
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Re: A Public Thank You

#13 Post by Counter Arts » Fri Apr 03, 2009 12:06 pm

I would like to say that as a programmer, Tom has created a wonderful engine in which many of the possibilities have yet to be explored.

As a writer I would like to say that Tom has created some of the foundation that will bring the Visual Novel market in the English speaking world to life.

For that I am ever thankful.
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