About generating translations for unfinished games
Posted: Tue May 01, 2018 7:40 pm
Hello, guys!
I wanted to know the best way to translate a game that has not yet been completed.
For example: let's say my game will have 5 events in a single script and I've done 4 of them. At this point, I generate a translation into a second language and translate all four events. So far so good.
Now I return to the primary language and make the fifth and last event of my game, in addition to adding some new lines in the old events. Then there is my doubt. How to proceed?
If I generate a new translation at this point, will Renpy overwrite the scripts in the other language and I'll lose all the translation I've done so far? If this happens, I would have to back up the last translation and then copy / paste all old content manually (which can become a complex task if I've added new content to the old events).
I hope you have been able to understand my question.
Thank you.
I wanted to know the best way to translate a game that has not yet been completed.
For example: let's say my game will have 5 events in a single script and I've done 4 of them. At this point, I generate a translation into a second language and translate all four events. So far so good.
Now I return to the primary language and make the fifth and last event of my game, in addition to adding some new lines in the old events. Then there is my doubt. How to proceed?
If I generate a new translation at this point, will Renpy overwrite the scripts in the other language and I'll lose all the translation I've done so far? If this happens, I would have to back up the last translation and then copy / paste all old content manually (which can become a complex task if I've added new content to the old events).
I hope you have been able to understand my question.
Thank you.