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Load Gallery?

Posted: Sun May 13, 2018 4:08 am
by Lumen_Astrum
Hello! I worked on some programming help for my friend's thesis interactive comic, which was done in Ren'py. The thing is entirely made in imagemaps as a result, no words.

Now, we finished our deliberations, and the panelists have suggested something like a load gallery, where the player can reload back on past pages. My first thought was a CG gallery from the main menu, but apparently they meant pressing a button mid-comic and being able to jump back from a past frame of their choice or clicking a button to jump to a farther page. Something like the scrub thing on the progress bar on a video, i think, when you're trying to look for a specific part of a video.

I was thinking something of a variation of the load screen, since in her game it's not really used, since it's a rather short comic. I, however, have no clue how to do this. So any help would be great!! ;;

Re: Load Gallery?

Posted: Sun May 13, 2018 4:43 am
by kivik
Do you mean something like the rollback feature when you use the mousewheel to scroll back to pass interactions? I didn't really understand what you mean but scrubbing sounds like rollback and rollforward (I use my trackpad to do it and it's like scrubbing).

Renpy has a rollback function but not a rollforward one, but it wouldn't make sense to do it I don't think? Here's the page about rolling back:

https://www.renpy.org/doc/html/save_loa ... ll-forward

Not sure if it's helpful, hope it's what you're looking for!

Re: Load Gallery?

Posted: Sun May 13, 2018 5:47 am
by IrinaLazareva

Re: Load Gallery?

Posted: Sun May 13, 2018 11:37 pm
by Lumen_Astrum
i was thinking of a more sophisticated rollback, where you can specify where exactly to rollback to. when i was saying scroll rollback i kinda meant like this:

Image

so when you click a button, this shows up, and you're free to rollback to any page you want. Since the project is entirely in imagemap screens, im not entirely sure if standard rollback will work, so there. I hope I have clarified some things. I will go and try some solutions too.

Re: Load Gallery?

Posted: Mon May 14, 2018 5:02 am
by kostek00
I think it is possible. First you would need to create screen with horizontal viewport otherwise it won't scroll. In that screen add all images you want as imagebuttons. You could activate this pane with 2 methods.

1. Like in youtube by mousing over area.
2. As you described with imagebutton showing "SetScreenVariable()".

Re: Load Gallery?

Posted: Mon May 14, 2018 7:23 am
by kivik
Ah, I guess long as each panel has its own label, you can just jump to said label so it shouldn't be a problem.

kostek00's suggestion is great, though I'm not sure the about the use of SetScreenVariable(), I'd have thought you can just use Jump() which will jump you to the label straight the way?

Re: Load Gallery?

Posted: Mon May 14, 2018 9:16 am
by kostek00
With SetScreenVariable() I only meant showing screen with images while viewing comic as it was suggested in first post. I'm using SetScreenVariable() to show only part of the screen with it's content and it's doing good job. Going to the image it self probably will be best with Jump() as kivik suggested.