How to change the default renpy exception screen

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How to change the default renpy exception screen

#1 Post by ddlcmoddev » Thu May 17, 2018 11:46 am

I would like to make a custom script for error handling that attempts to fix bugs by itself, and I want the default renpy exception screen to be replaced too.

How would I replace it? and how would I detect when an exception occurs?

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Re: How to change the default renpy exception screen

#2 Post by Ocelot » Thu May 17, 2018 1:37 pm

You edit RenPy source. This is the only way. Exception handling screen is not a part of the game and is not configurable. It intention is only to report an error and give traceback to aid in fixing the cause. It is not intended to be changed, because it is the last resort: if you see this screen, it means that your game have already failed error handling.

Even if you could replace global handler, it would not do you any good: when execution is handed to exception handler, game is already dead. Game loop is broken from, game context is destroyed. Only thing you can do is to load game or restart it.

If you want to to handle errors, do it inside your game: wrap parts of script you know how to fix in try/exception blocks, for example.
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Re: How to change the default renpy exception screen

#3 Post by PyTom » Sat May 19, 2018 12:25 pm

Correct. This is is not a part of Ren'Py I support changing.
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Re: How to change the default renpy exception screen

#4 Post by badanni » Sun Mar 01, 2020 1:42 pm

override the screen _exception or loading again an custom _errorhandling.rpym (only with screen _exception)

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