Persistent in game navigation menu
Posted: Sun May 20, 2018 6:27 pm
Hi. I'm really new to Ren'Py and Python but decided to jump into the deep end. I've got the basics down on assembling a VN with Ren'Py.
Now I want to try something different. I'd like to have a persistent menu at the top of the screen that shows available rooms the player can go to and, upon clicking a room, the player is brought there and the menu remains. I've gone down the rabit hole for Ren'Py documentation but can't get anything to work properly. I attempted with imagebuttons, imagemaps, textbuttons but I can't get anything to work properly. Are there any tutorials or walkthroughs out there specific to something like this? Everything I find refers to separate menu screens. I can't find anything about persistent, on-screen menus.
Any tips or documentation that anyone could supply would be much appreciated.
Now I want to try something different. I'd like to have a persistent menu at the top of the screen that shows available rooms the player can go to and, upon clicking a room, the player is brought there and the menu remains. I've gone down the rabit hole for Ren'Py documentation but can't get anything to work properly. I attempted with imagebuttons, imagemaps, textbuttons but I can't get anything to work properly. Are there any tutorials or walkthroughs out there specific to something like this? Everything I find refers to separate menu screens. I can't find anything about persistent, on-screen menus.
Any tips or documentation that anyone could supply would be much appreciated.