How often are you going to do this?
If it's just for a brief part of the game, just don't bother re-naming the image you want to transform:
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show sakuya maid default at right as sakuya_right with dissolve
pause
show sakuya maid default at center with dissolve
pause
show sakuya at zoom_out
From what I understand, giving your image a different image tag doesn't create a handle on it, so you can't directly manipulate it by that name besides hiding it. The only other thing I can see you can do is to do with other images in relation to said image tag (show something else behind image_tag)
When you try to manipulate sakuya_center - it assumes that there's an image declared call sakuya_center, and when it's not found shows the default grey missing portrait image.
If you want to use the doppelganger lots of times, it's probably better to define a separate set of images with a different image tag:
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sakuya2 = "sakuya.png"
sakuya2 happy = "sakuya_happy.png"
etc
Then you can actually reference sakuya2 with the transforms and not waste time renaming the image tag each time you show the image.