Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
Well, I'm just trying to make a very simple Inventory screen where it shows you the item and the description of it. I don't need to add items, just a simple screen. And you would have a textbutton or something (I guess this is obvious) where you can click and it would lead you to thr inventory screen.
Could you help me ?
Thank you,
Project_Astro
Last edited by Project_Astro on Wed Jun 20, 2018 2:24 pm, edited 1 time in total.
Okay so I went with using a imagemap. My problem would be now :
how to include a textbutton (or somehting like that?) during all the game so the player would be able to consult this inventory screen when they want ?
You can call a screen with arguments, just like a function. I've been told that defining and calling a screen with arguments is faster than calling it without, even if it's an empty argument list, so I've made it a habit to include them.
Crappy White Wings (currently quite inactive)
Working on: KANPEKI!
(On Hold: New Eden, Imperial Sea, Pure Light)