I have replaced my previous "livecomp" file with a new "layered images file":
Code: Select all
init-1:
image aethL = "images/spr/aeth/aeth_base_nude.png"
#This is a preset to keep you from getting an error.
layeredimage aethL:
#Eyebrows > Eyes > Mouth > Hood > Bangs > Ears > TopArms > Cloak > BottomArms > Base
group base auto:
attribute vest default
group botarms if_any "nude" auto variant "nude" prefix "botarms"
group botarms if_not "nude" auto variant "vest" prefix "botarms"
group cloak auto:
attribute none default
group toparms if_any "nude" auto variant "nude" prefix "toparms"
group toparms if_not "nude" auto variant "vest" prefix "toparms"
group ears auto:
attribute down default
group bangs auto:
attribute bangs default
group hood auto:
attribute none default
group mouth auto:
attribute neu default
group eyes auto:
attribute neu default
group brows auto:
attribute neu default
Code: Select all
init-1:
image aethL = "images/spr/aeth/aeth_base_nude.png"
#This is a preset to keep you from getting an error.
layeredimage aethL:
#Eyebrows > Eyes > Mouth > Hood > Bangs > Ears > TopArms > Cloak > BottomArms > Base
group brows:
attribute brows_neu default "aethL_brows_neu"
attribute brows_up "aethL_brows_up"
attribute brows_sad "aethL_brows_sad"
attribute brows_angry "aethL_brows_angry"
group eyes:
attribute eyes_neu default "aethL_eyes_neu"
attribute eyes_half "aethL_eyes_half"
attribute eyes_wide "aethL_eyes_wide"
attribute eyes_closed "aethL_eyes_closed"
attribute eyes_shut "aethL_eyes_shut"
attribute eyes_side "aethL_eyes_side"
group mouth:
attribute mouth_neu default "aethL_mouth_neu"
attribute mouth_smile "aethL_mouth_smile"
attribute mouth_bigsmile "aethL_mouth_bigsmile"
attribute mouth_laugh "aethL_mouth_laugh"
attribute mouth_frown "aethL_mouth_frown"
attribute mouth_gasp "aethL_mouth_gasp"
group hood:
attribute hood_none default "none"
attribute hood_open "aethL_hood_open"
attribute hood_closed "aethL_hood_closed"
group bangs:
attribute bangs default "aethL_bangs"
group ears:
attribute ears_down default "aethL_ears_down"
attribute ears_half "aethL_ears_half"
attribute ears_up "aethL_ears_up"
group toparms:
if_any "nude"
attribute toparms_none default "none"
attribute toparms_hood "aethL_toparms_hood_nude"
group toparms:
if_not "nude"
attribute toparms_none default "none"
attribute toparms_hood "aethL_toparms_hood_vest"
group cloak:
attribute cloak_none default "none"
attribute cloak_open "aethL_cloak_open"
attribute cloak_closed "aethL_cloak_closed"
group botarms:
if_any "nude"
attribute botarms_side "aethL_botarms_side_nude"
attribute botarms_crossed "aethL_botarms_crossed_nude"
attribute botarms_up "aethL_botarms_up_nude"
group botarm:
if_not "nude"
attribute botarm_side "aethL_botarm_side_vest"
attribute botarm_crossed "aethL_botarm_crossed_vest"
attribute botarm_up "aethL_botarm_up_vest"
group base:
attribute nude "aethL_base_nude"
attribute vest default "aethL_base_vest"
Code: Select all
"The air is cold, carrying the strong smell of pine, which I've always associated with home."
scene bg forest001 with slow_dissolve
show aethL at ease(offscreenleft, left, 2.0)
I added the image_attributes screen, which shows me what attributes are associated with each image, and it just shows "aethL" with no attributes. It seems like something is going wrong, since it *should* have attributes?
I'm not really sure what I've done wrong here. Maybe the groups are in the wrong order? (I have the bottom layer first and the topmost layers going down.) Or something else is going on? Any help from folks who have been using the new layered code would be much appreciated!