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It would be skin color, hair color, and eye color
Side note: I've read some threads about it, but none that were noob friendly to me, at least
I could understand that I would need either live composite or something called conditional switch, but I have no clue as to how they work or where to start to understand it.
All help is appreciated!
The way you'd want to do it, at the easiest level, is to create some variables, then just slap them together into a layeredimage:
Code: Select all
default hair = "brown" default eye = "brown" default skin = "white" layeredimage player: always "[skin]-skin.png" always "[eye]-eye.png" always "[hair]-hair.png"
Of course you've then got things like expressions, outfits and other things to consider, which layeredimages should take care of for you.
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I am not using it in a character creator, but the player in my game can customize the appearance of a vehicle.
How this is done is that the image to customize is split into 3 different images:
lets call them Body.png, Accents.png, and Windshield.png
Then in my game, I have variables that store the numerical RGB values of the colors.
So white for example is (255,255,255)
I have a screen that displays a livecomposite of the image, and beside it has bars linked to each value... so you can adjust the red value and blue value independently etc. for each of the separate pieces of the image.
The user can live adjust each of these values that are linked to variables and see the changes in real time.
How this works is that I combine 3 color-manipulated images using im.Composite()
Each of those images is made using im.MatrixColor like this:
coloredimage = im.MatrixColor(originalimage.png, im.matrix.desaturate() * im.matrix.tint(RedVal, GreenVal, BlueVal)
In english, this takes the base image, desaturates it (removes all the color leaving black and white) and then tints it a color set by the user variable.
This isn't exactly what you are asking for, but I think this would help you with the character creator.
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