Hello.
I'm have seen a lot of dating sims recently and always wondered how to unite point system, events, characters choices and etc. My current knowledge of renpy engine still poor but I'm have a lot of ideas and always wanted to make my own dating novel ....anyway, here is my question :
Is there something like tutorial, tips or guid? I'm can't find anything about this (besides DSE)
Thanks in advance!
Dating Sim
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Dating Sim
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Re: Dating Sim
Remix is doing an Event Handler. It seems pretty complex, but have a look at it:
viewtopic.php?f=51&t=46143
You can ask him directly.
viewtopic.php?f=51&t=46143
You can ask him directly.
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Re: Dating Sim
*cough* Remix is suffering the arduous task of refactoring that system to use a cleaner syntax and object hierarchy...
Probably have something workable by the end of next week and it should (in most cases) be simpler to play with (presuming the person I am doing the amends for doesn't mind it being cooked).
I would, in the meantime, suggest looking at Character Stats as a wrapper for holding various statistics (such as affection_level, confidence etc) for the paramours... Along with maybe seeing what DSE does too.
Probably have something workable by the end of next week and it should (in most cases) be simpler to play with (presuming the person I am doing the amends for doesn't mind it being cooked).
I would, in the meantime, suggest looking at Character Stats as a wrapper for holding various statistics (such as affection_level, confidence etc) for the paramours... Along with maybe seeing what DSE does too.
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Re: Dating Sim
That's depend greatly from the type of dating sim you want to create.
For a narrative ds, like Katawa Shiujo, basic renpy and branching the plot suffice.
For a dating sim like Tokimeki Memorial, you need a lot of python more than renpy. The subject is so wide...
I suggest you to make a simple mindstorm, coming with a broad routine, jot down concepts and logical block and face problems in order. There's nothing like an "omni system" that do the job for you (the DSengine too is nothing but a coloection of classes that could help you streamline the code, but probably they will not fit exactly your great ideas...).
For a narrative ds, like Katawa Shiujo, basic renpy and branching the plot suffice.
For a dating sim like Tokimeki Memorial, you need a lot of python more than renpy. The subject is so wide...
I suggest you to make a simple mindstorm, coming with a broad routine, jot down concepts and logical block and face problems in order. There's nothing like an "omni system" that do the job for you (the DSengine too is nothing but a coloection of classes that could help you streamline the code, but probably they will not fit exactly your great ideas...).
If you want to debate on a reply I gave to your posts, please QUOTE ME or i'll not be notified about. << now red so probably you'll see it.
10 ? "RENPY"
20 GOTO 10
RUN
10 ? "RENPY"
20 GOTO 10
RUN
Re: Dating Sim
Remix wrote: ↑Thu Jun 28, 2018 9:04 am *cough* Remix is suffering the arduous task of refactoring that system to use a cleaner syntax and object hierarchy...
Probably have something workable by the end of next week and it should (in most cases) be simpler to play with (presuming the person I am doing the amends for doesn't mind it being cooked).
I would, in the meantime, suggest looking at Character Stats as a wrapper for holding various statistics (such as affection_level, confidence etc) for the paramours... Along with maybe seeing what DSE does too.
That's a lot of work you have done here, I definitely gonna check this out, Thanks.
Well, for my first novel, I wanted to make pretty simple dating sim, without deep script like - evening, morning and etc.gas wrote: ↑Thu Jun 28, 2018 12:20 pm That's depend greatly from the type of dating sim you want to create.
For a narrative ds, like Katawa Shiujo, basic renpy and branching the plot suffice.
For a dating sim like Tokimeki Memorial, you need a lot of python more than renpy. The subject is so wide...
I suggest you to make a simple mindstorm, coming with a broad routine, jot down concepts and logical block and face problems in order. There's nothing like an "omni system" that do the job for you (the DSengine too is nothing but a coloection of classes that could help you streamline the code, but probably they will not fit exactly your great ideas...).
Maybe with money, inventory system, simple events and local map
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