This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- Lemma-Class Veteran
- Posts: 3385
- Joined: Sat Jul 09, 2011 10:33 pm
- Projects: A Close Shave
- Location: Medford, MA
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
I wouldn't register to play a browser game either. I just assumed an online browsergame wich requires no download (especially a zip that could contain malware) would find more players. I am rather new to Renpy, has anyone experienced malware in Renpy games yet? Are there downlad places for Renpy games better avoided?
- Eileen-Class Veteran
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- Joined: Mon Dec 14, 2015 5:05 am
- Location: Your monitor
- Eileen-Class Veteran
- Posts: 1754
- Joined: Sun Jun 10, 2012 1:45 am
- Completed: Toire No Hanako, Li'l Red [NaNoRenO 2013], The One in LOVE [NaNoRenO 2014], Running Blade [NaNoRenO 2016], The Other Question
- Projects: Slumberland
- Location: Brazil
He converted a lot of Ren'Py games to online games (including some I've created) but I don't know exactly how he does it (if anybody else knows).
TOIRE NO HANAKO (A Story About Fear)
I'm aware that browsergames can include malware, too, like everything on the internet. But as my first game is a not very complex quizgame you can start and finish in a few minutes, it think might be more attractive as browsergame for many players. I have the idea for a more complex game, too, that will probably work better as download.
Thank you, I'll send him a message.
I've created a RenPy game (for a special purpose, it's an alternative form of survey) and I have encountered people who would not download zips, don't know how to use them, have readonly errors (depending on where they unzip the package, if they do at all) and problems with mac users because the app is not signed...
For all of these reasons I am porting the game as best as I can to RenJS - it's a bit of work, but the main syntax is similar enough that I can search and replace a lot of things.
I have used the tutorial and adapted it. If I didn't have the requirement to have a downloadable game as well (to be put on a stick for example) I would have just used RenJS.
I have also stumbled upon sandbox adventure and contacted them, but never got an answer
Monogatari looks like a good option as well, but there's too much code differences for my case.
Good luck! Maybe you'll want to tell us how it went?
Unfortunately there's no easy conversion or convert tool that I know of.
Look at the tutorial and the RenJS code and try something easy to see if it is for you. Monogatari might also be worth a shot, it looks more sophisticated than RenJS.
As far as I could see, the assets are all defined in the setup file and are pre-loaded. So the load time of the game (until you can click start) might be affected.
My game is still rather small.
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