Transition from Main Menu to entering the Game?

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shyuser
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Transition from Main Menu to entering the Game?

#1 Post by shyuser » Sun Jul 08, 2018 10:03 pm

Sorry if this is a noobish question, but since there's...

Code: Select all

    ## Used when returning to the main menu from the game.
    config.game_main_transition = dissolve
...I was wondering if there's something like that but reverse?
So, a code that is used to play a transition when you hit the Start Game button and enter the game?
Thanks in advance! :)

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Imperf3kt
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Re: Transition from Main Menu to entering the Game?

#2 Post by Imperf3kt » Mon Jul 09, 2018 12:15 am

Not too sure, to be honest.
Personally, I did this in one of my projects, but I achieved it through ATL.

If you don't mind a slightly hacky way of doing things, I'll send you over an example once I find the right folder.
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MaydohMaydoh
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Re: Transition from Main Menu to entering the Game?

#3 Post by MaydohMaydoh » Mon Jul 09, 2018 6:04 am

I just added a transition directly to the Start function.

Code: Select all

init -2 python:

    class Start(Action, DictEquality):
        """
         :doc: menu_action

         Causes Ren'Py to jump out of the menu context to the named
         label. The main use of this is to start a new game from the
         main menu. Common uses are:

         * Start() - Start at the start label.
         * Start("foo") - Start at the "foo" label.
         """

        def __init__(self, label="start"):
            self.label = label

        def __call__(self):
            renpy.transition(start_transition)
            renpy.jump_out_of_context(self.label)
Just add "renpy.transition(start_transition)" before jumping to the start label were "start_transition" is a variable containing the actual transition.
You also need to add a pause for the same length as the transition to the beginning of your start label or the text will begin showing before the transition finishes.

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