[SOLVED] config.say_attribute_transition and 2 Characters, 1 Sprite Bug?
Posted: Wed Jul 11, 2018 12:23 am
Is this a bug or is this intended?
I have two characters that share the same sprite. That is no problem.
I can have the two different characters using the same sprite use say attributes and all is seamless...
unless I have define config.say_attribute_transition = dissolve enabled.
When I have that enabled and use say attributes, then not only do the emotions dissolve (which is good), but the name/textbox also dissolves (which I don't want).
Is this a bug or intended? Is there a way to have the the say_attributes transition the sprite, without transitioning the textbox?
I have two characters that share the same sprite. That is no problem.
I can have the two different characters using the same sprite use say attributes and all is seamless...
unless I have define config.say_attribute_transition = dissolve enabled.
When I have that enabled and use say attributes, then not only do the emotions dissolve (which is good), but the name/textbox also dissolves (which I don't want).
Is this a bug or intended? Is there a way to have the the say_attributes transition the sprite, without transitioning the textbox?