[SOLVED] config.say_attribute_transition and 2 Characters, 1 Sprite Bug?

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trooper6
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[SOLVED] config.say_attribute_transition and 2 Characters, 1 Sprite Bug?

#1 Post by trooper6 »

Is this a bug or is this intended?

I have two characters that share the same sprite. That is no problem.
I can have the two different characters using the same sprite use say attributes and all is seamless...
unless I have define config.say_attribute_transition = dissolve enabled.

When I have that enabled and use say attributes, then not only do the emotions dissolve (which is good), but the name/textbox also dissolves (which I don't want).

Is this a bug or intended? Is there a way to have the the say_attributes transition the sprite, without transitioning the textbox?
Last edited by trooper6 on Wed Jul 11, 2018 10:20 am, edited 1 time in total.
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?)
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Re: config.say_attribute_transition and 2 Characters, 1 Sprite Bug?

#2 Post by PyTom »

It's always been doing this, you probably just never noticed. If you want this, maybe use a dict transition on the master layer.
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trooper6
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Re: config.say_attribute_transition and 2 Characters, 1 Sprite Bug?

#3 Post by trooper6 »

That did the trick, thanks PyTom!
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?)
Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978

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