Ren'Py 6.9.2 Released
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Re: Ren'Py 6.9.2 Released
E X C E L L E N T !!
I just met Ren'Py the last month but now I love it cause I'm planning to make my final project of my studies with that tool. Unfortunatelly there's no translation to spanish but today I started to work on it... I hope to finish it soon. Blah blah, blah, I want to say thanks to all Ren'Py's developers and contributors cause is really great to have a visual novel and sim date engine for free. Good job!
I just met Ren'Py the last month but now I love it cause I'm planning to make my final project of my studies with that tool. Unfortunatelly there's no translation to spanish but today I started to work on it... I hope to finish it soon. Blah blah, blah, I want to say thanks to all Ren'Py's developers and contributors cause is really great to have a visual novel and sim date engine for free. Good job!
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Re: Ren'Py 6.9.2 Released
I didn't change anything that would touch SciTE.So, I'm upgrading to 6.9.2. The same tricks to run Scite still apply to this version, right?
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Re: Ren'Py 6.9.2 Released
How can I apply the language packs, overall, the one I'm working on?
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Re: Ren'Py 6.9.2 Released
If you have a .rpy file, just put it inside your 'game' folder.
It would be good if all available translations were distributed with Ren'Py, and the one used by the system were selected at start-up. Python provides the gettext module for internationalization, though.
It would be good if all available translations were distributed with Ren'Py, and the one used by the system were selected at start-up. Python provides the gettext module for internationalization, though.
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Re: Ren'Py 6.9.2 Released
So there is not a way to patch Ren'Py easily with the new languages?
Can you explain me better what I have to do with the txt copied file I edited?
Can you explain me better what I have to do with the txt copied file I edited?
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Re: Ren'Py 6.9.2 Released
Well, what I do is create the .rpy file with the content likeSchnauzer wrote:So there is not a way to patch Ren'Py easily with the new languages?
Code: Select all
init python:
#just 3 lines for example. Real deal has more
config.translations[u'Display'] = u'Отображать'
config.translations[u'Window'] = u'В окне'
config.translations[u'Fullscreen'] = u'На весь экран'
Pretty much the same could be done for the launcher, just .rpy with its config.translations has to be placed in 'common'
Simple and working.
But, maybe there is a more effective way?
<feels sowwy for his Engrish>
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Re: Ren'Py 6.9.2 Released
Is possibility insert asm code in rpy scripts?
or code other languages?
like c++:
or code other languages?
like c++:
Code: Select all
_asm{int 3}
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Re: Ren'Py 6.9.2 Released
I don't think you can ever use assembly in Python, but you can use C++ objects. Actually, you'd have to compile your C++ code (you will have to use the same compiler PyTom used for Ren'Py or build your own version of Ren'Py) and import it in Python.
See this:
http://docs.python.org/extending/index.html
and this:
http://docs.python.org/c-api/index.html
Don't know if it has a Russian translation, though.
Anyways, if you're talking about using it inline like:
No, you can't.
--- EDIT ---
Though, you can write parsers for another languages... but... isn't very efficient though.
See this:
http://docs.python.org/extending/index.html
and this:
http://docs.python.org/c-api/index.html
Don't know if it has a Russian translation, though.
Anyways, if you're talking about using it inline like:
Code: Select all
cpp{
cout << "Hello World!";
}
---
or
---
asm{
mov ax, 03
int 21h
}
--- EDIT ---
Though, you can write parsers for another languages... but... isn't very efficient though.
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Re: Ren'Py 6.9.2 Released
Thank you!
I'm just want use opengl in game =)
2PyTom:
If you can realise that, i will be very happy =)
like:
xD
I'm just want use opengl in game =)
2PyTom:
If you can realise that, i will be very happy =)
like:
Code: Select all
opengl:
glVertex3f(1.0,1.0,1.0)
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Re: Ren'Py 6.9.2 Released
You won't be able to use OpenGL anytime soon. Ren'Py is not setting up video output in OpenGL mode, and doesn't ship pyopengl or anything like that. So you're basically on your own there.
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Re: Ren'Py 6.9.2 Released
thats not good. if Ren'Py will be support opengl and glut(library)...thats will be "Visual Novel 3D"PyTom wrote:You won't be able to use OpenGL anytime soon. Ren'Py is not setting up video output in OpenGL mode, and doesn't ship pyopengl or anything like that. So you're basically on your own there.
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Re: Ren'Py 6.9.2 Released
Help! When I am trying to archive things launcher breaks up saying
...or, I shouldn't use the forum for things like that and go to that bug-tracking thingie instead? If that's true, then sorry, I wasn't visiting forum often so most Likely missed the message about it.
That has something to do with path, as that occurs only if I place Ren'Py folder in the directory with russian letters in the path.traceback.txt wrote:I'm sorry, but an exception occured while executing your Ren'Py
script.
UnicodeDecodeError:
While running game code:
- script at line 612 of renpy-6.9.2/launcher/launcher.rpy
- python at line 646 of renpy-6.9.2/launcher/launcher.rpy.
-- Full Traceback ------------------------------------------------------------
File "E:\TEMP\RenPy \renpy-6.9.2\renpy\bootstrap.py", line 255, in bootstrap
File "E:\TEMP\RenPy \renpy-6.9.2\renpy\main.py", line 308, in main
File "E:\TEMP\RenPy \renpy-6.9.2\renpy\main.py", line 92, in run
File "E:\TEMP\RenPy \renpy-6.9.2\renpy\execution.py", line 230, in run
File "E:\TEMP\RenPy \renpy-6.9.2\renpy\ast.py", line 558, in execute
File "E:\TEMP\RenPy \renpy-6.9.2\renpy\python.py", line 921, in py_exec_bytecode
File "renpy-6.9.2/launcher/launcher.rpy", line 646, in <module>
UnicodeDecodeError:
While running game code:
- script at line 612 of renpy-6.9.2/launcher/launcher.rpy
- python at line 646 of renpy-6.9.2/launcher/launcher.rpy.
Ren'Py Version: Ren'Py 6.9.2a
...or, I shouldn't use the forum for things like that and go to that bug-tracking thingie instead? If that's true, then sorry, I wasn't visiting forum often so most Likely missed the message about it.
<feels sowwy for his Engrish>
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Re: Ren'Py 6.9.2 Released
Yes, it's probably best if you file a bug on Launchpad.
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Re: Ren'Py 6.9.2 Released
maybе space?000 wrote:RenPy \
this error occurs if you use special characters(:;) or not support language.
i received this error before in windows.
in linux(with russian or belarussian letters on path) this not occurs.
maybe i'll help you.
or.. you edit the ren'py source...
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Re: Ren'Py 6.9.2 Released
Not quite. There should be letter "ц" as well, but it was omitted by lint...georgmay wrote:maybе space?000 wrote:RenPy \
Fun thing is, building a distribution package and other tools work just fine. Launcher opens game folder without any complains as well.
6.7.0 works fine (this is only older version I have now)...
<feels sowwy for his Engrish>
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