Ren'Py 6.9.2 Released

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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Schnauzer
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Re: Ren'Py 6.9.2 Released

#16 Post by Schnauzer »

E X C E L L E N T !!

I just met Ren'Py the last month but now I love it cause I'm planning to make my final project of my studies with that tool. Unfortunatelly there's no translation to spanish but today I started to work on it... I hope to finish it soon. Blah blah, blah, I want to say thanks to all Ren'Py's developers and contributors cause is really great to have a visual novel and sim date engine for free. Good job!

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Re: Ren'Py 6.9.2 Released

#17 Post by PyTom »

So, I'm upgrading to 6.9.2. The same tricks to run Scite still apply to this version, right?
I didn't change anything that would touch SciTE.
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Re: Ren'Py 6.9.2 Released

#18 Post by Schnauzer »

How can I apply the language packs, overall, the one I'm working on?

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Re: Ren'Py 6.9.2 Released

#19 Post by killdream »

If you have a .rpy file, just put it inside your 'game' folder.

It would be good if all available translations were distributed with Ren'Py, and the one used by the system were selected at start-up. Python provides the gettext module for internationalization, though.

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Re: Ren'Py 6.9.2 Released

#20 Post by Schnauzer »

So there is not a way to patch Ren'Py easily with the new languages?

Can you explain me better what I have to do with the txt copied file I edited?

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Re: Ren'Py 6.9.2 Released

#21 Post by 000 »

Schnauzer wrote:So there is not a way to patch Ren'Py easily with the new languages?
Well, what I do is create the .rpy file with the content like

Code: Select all

init python:
    #just 3 lines for example. Real deal has more
    config.translations[u'Display'] = u'Отображать'
    config.translations[u'Window'] = u'В окне'
    config.translations[u'Fullscreen'] = u'На весь экран'
and place it in the game folder of the VN I want to have interface localised. Effectively, for the distribution package it means in game folder of 'The Question", "Demo" and "template".
Pretty much the same could be done for the launcher, just .rpy with its config.translations has to be placed in 'common'
Simple and working.


But, maybe there is a more effective way?
<feels sowwy for his Engrish>

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Re: Ren'Py 6.9.2 Released

#22 Post by georgmay »

Is possibility insert asm code in rpy scripts?
or code other languages?
like c++:

Code: Select all

_asm{int 3}
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Re: Ren'Py 6.9.2 Released

#23 Post by killdream »

I don't think you can ever use assembly in Python, but you can use C++ objects. Actually, you'd have to compile your C++ code (you will have to use the same compiler PyTom used for Ren'Py or build your own version of Ren'Py) and import it in Python.

See this:
http://docs.python.org/extending/index.html

and this:
http://docs.python.org/c-api/index.html

Don't know if it has a Russian translation, though.

Anyways, if you're talking about using it inline like:

Code: Select all

cpp{
  cout << "Hello World!";
}

---
or
---

asm{
   mov ax, 03
   int 21h
}
No, you can't.

--- EDIT ---
Though, you can write parsers for another languages... but... isn't very efficient though.

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Re: Ren'Py 6.9.2 Released

#24 Post by georgmay »

Thank you!
I'm just want use opengl in game =)


2PyTom:
If you can realise that, i will be very happy =)
like:

Code: Select all

opengl:
  glVertex3f(1.0,1.0,1.0)
xD
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Re: Ren'Py 6.9.2 Released

#25 Post by PyTom »

You won't be able to use OpenGL anytime soon. Ren'Py is not setting up video output in OpenGL mode, and doesn't ship pyopengl or anything like that. So you're basically on your own there.
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Re: Ren'Py 6.9.2 Released

#26 Post by georgmay »

PyTom wrote:You won't be able to use OpenGL anytime soon. Ren'Py is not setting up video output in OpenGL mode, and doesn't ship pyopengl or anything like that. So you're basically on your own there.
thats not good. if Ren'Py will be support opengl and glut(library)...thats will be "Visual Novel 3D"
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Re: Ren'Py 6.9.2 Released

#27 Post by 000 »

Help! When I am trying to archive things launcher breaks up saying
traceback.txt wrote:I'm sorry, but an exception occured while executing your Ren'Py
script.

UnicodeDecodeError:

While running game code:
- script at line 612 of renpy-6.9.2/launcher/launcher.rpy
- python at line 646 of renpy-6.9.2/launcher/launcher.rpy.

-- Full Traceback ------------------------------------------------------------

File "E:\TEMP\RenPy \renpy-6.9.2\renpy\bootstrap.py", line 255, in bootstrap
File "E:\TEMP\RenPy \renpy-6.9.2\renpy\main.py", line 308, in main
File "E:\TEMP\RenPy \renpy-6.9.2\renpy\main.py", line 92, in run
File "E:\TEMP\RenPy \renpy-6.9.2\renpy\execution.py", line 230, in run
File "E:\TEMP\RenPy \renpy-6.9.2\renpy\ast.py", line 558, in execute
File "E:\TEMP\RenPy \renpy-6.9.2\renpy\python.py", line 921, in py_exec_bytecode
File "renpy-6.9.2/launcher/launcher.rpy", line 646, in <module>
UnicodeDecodeError:

While running game code:
- script at line 612 of renpy-6.9.2/launcher/launcher.rpy
- python at line 646 of renpy-6.9.2/launcher/launcher.rpy.

Ren'Py Version: Ren'Py 6.9.2a
That has something to do with path, as that occurs only if I place Ren'Py folder in the directory with russian letters in the path.

...or, I shouldn't use the forum for things like that and go to that bug-tracking thingie instead? If that's true, then sorry, I wasn't visiting forum often so most Likely missed the message about it.
<feels sowwy for his Engrish>

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Re: Ren'Py 6.9.2 Released

#28 Post by PyTom »

Yes, it's probably best if you file a bug on Launchpad.
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Re: Ren'Py 6.9.2 Released

#29 Post by georgmay »

000 wrote:RenPy \
maybе space?

this error occurs if you use special characters(:;) or not support language.
i received this error before in windows.
in linux(with russian or belarussian letters on path) this not occurs.
maybe i'll help you.

or.. you edit the ren'py source...
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Re: Ren'Py 6.9.2 Released

#30 Post by 000 »

georgmay wrote:
000 wrote:RenPy \
maybе space?
Not quite. There should be letter "ц" as well, but it was omitted by lint...
Fun thing is, building a distribution package and other tools work just fine. Launcher opens game folder without any complains as well.

6.7.0 works fine (this is only older version I have now)...
<feels sowwy for his Engrish>

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