So I know how to add videos to my game, but they won't keep their transparancy.
An alternative would be to do it like:
1.png
pause 0.2
2.png
pause 0.2
etc.
But due to the amount frames, this will end up very tedious and time consuming. Are there any alternatives?
-Ex
Animated models transparent background
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Re: Animated models transparent background
I think video alpha (transparency) in Ren'Py is mostly done with an accompanying mask video. Have you tried that? video mask
Alternatively (though potentially much larger filesize) you could use a DynamicDisplayable to return a frame based upon the shown timebase. I'd suggest using a mask though.
Alternatively (though potentially much larger filesize) you could use a DynamicDisplayable to return a frame based upon the shown timebase. I'd suggest using a mask though.
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Re: Animated models transparent background
Got it to work. Thanks a lot!