Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
GeeSeki
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Posts: 112 Joined: Sat Dec 17, 2016 3:39 am
Projects: A Town Uncovered
itch: geeseki
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#1
Post
by GeeSeki » Mon Jul 23, 2018 2:30 am
Say I want to separate the images from the rest, can I have 2 archive files?
Code: Select all
## Classify files as None to exclude them from the built distributions.
build.classify('clean.exe', None)
build.classify('index.exe', None)
build.classify('**~', None)
build.classify('**.bak', None)
build.classify('**.md', None)
build.classify('**/.**', None)
build.classify('**/#**', None)
build.classify('**/thumbs.db', None)
build.classify('**.rpyc', 'archive')
## To archive files, classify them as 'archive'.
build.classify('game/**.png', 'archive')
build.classify('game/**.jpg', 'archive')
build.classify('game/**.mp3', 'archive')
build.classify('game/**.ogg', 'archive')
build.classify('game/**.wav', 'archive')
build.classify('game/**.rpy', 'archive')
build.classify('game/**.rpt', 'archive')
I tried adding a simple number system after 'archive' (eg 'archive1' and 'archive2') but that doesn't work. Just wondering if it's possible.
Godline
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Posts: 499 Joined: Fri Jun 27, 2014 12:26 am
Completed: numerous
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#2
Post
by Godline » Mon Jul 23, 2018 2:38 am
Add in
Code: Select all
build.archive("scripts", "all")
build.archive("images", "all")
build.archive("music", "all")
then change
Code: Select all
build.classify('game/**.png', 'images')
build.classify('game/**.jpg', 'images')