Rain Effect Alternatives [SOLVED]

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Calamarcia
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Rain Effect Alternatives [SOLVED]

#1 Post by Calamarcia » Sun Aug 05, 2018 11:19 am

Hi! :D

I was trying to add some rain effects to my game, and I implemented one I found here in the forums called "simple rain effect". It looks a bit rough, thoug. :?
So I was wondering If there's any other alternatives to that. I found a really cool video, where they used openGL. Is there any tutorial available to achieve that?



Thank you very much for your time :oops:
Last edited by Calamarcia on Sat Aug 11, 2018 9:44 am, edited 1 time in total.
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Re: Rain Effect Alternatives

#2 Post by Qlara » Sun Aug 05, 2018 3:36 pm

At a quick glance, it seems the Ren'Py 'simple rain effect' is just overlaying raindrops while the background remains untouched. If you look closely at the OpenGL example you'll notice that the background blurs in and out in accordance with the rain. Perhaps you could try blurring your background slightly in its entirety and several spots a bit stronger (on and off with alpha) to improve your rain effect.

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Re: Rain Effect Alternatives

#3 Post by Imperf3kt » Sun Aug 05, 2018 5:53 pm

I'd try varying the size, at random, to give a sense of depth.

In the video, all the "rain" looks exactly the same, so looks as if its a sheet of moving lines held in front of the 'camera'
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Re: Rain Effect Alternatives

#4 Post by Calamarcia » Fri Aug 10, 2018 2:56 pm

Thank you for your responses! :D
At the end I just keept the simple one, since I don't know how to use the openGL thing. :oops: I applyed the blur effect, though. It looks a little bit better with it.



Here's the result so far.

Thank you again!
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Re: Rain Effect Alternatives

#5 Post by Godline » Sat Aug 11, 2018 12:15 am

That looks pretty fantastic. Good job!

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Re: Rain Effect Alternatives

#6 Post by Calamarcia » Sat Aug 11, 2018 5:25 am

Godline wrote:
Sat Aug 11, 2018 12:15 am
That looks pretty fantastic. Good job!
Thank you very much for your kind words!
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