One of the sprites shows up fine but as soon as the character talks, it's gets replaced by a placeholder sprite. Annnd I can't get rid of it. Even if I change the expression of the sprite later.
(I want the sprite to be independent of the side images if that's the issue.)
Code: Select all
show johnny normal at right
show roxy flip at right behind johnny
show Rex shade at left
ro angry "Hmph. Good, this one can follow orders."
r howl "... S-scary."
#-----dialogue that I cut out for brevity
show rex normal at left
show sparky flip at center
s normal "Chief."
This is it with appearing correctly. (The brown dog.)(The line "Show Rex shade at left")
Here it is when he speaks. The sprite disappears and I get the placeholder. So at the code above, the "r howl" line is when this happens
and in the later scenes, it's still there even though I have called a different sprite of the same character.
I didn't have this problem before because I had one sprite per character but I want to add more and it's really complicated.