[Solved] Updating "customized" android game to 7.1.0

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FroGlenn
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[Solved] Updating "customized" android game to 7.1.0

#1 Post by FroGlenn »

Hi, all.

I'm working almost all my time on a renpy game for the last months targeting exclusively the android market. The game has almost 300 active installs, and at some point I started customizing the apk using Android Studio following this guide. I added admob, play services and other nice functions and the game looked great.

I'm very excited with the release of renpy 7.1.0 updating the android support and looking forward to use it on my game right away.

I would like to know if someone knows how I can import my updated (7.1.0) game to Android Studio so I can edit and add all the customization I did in the past months.

Thx in advance.

(I posted this question in the release thread, but I dont want to spam it, so I thought it would be better create one topic for my question)
Last edited by FroGlenn on Sat Aug 18, 2018 9:04 pm, edited 1 time in total.

FroGlenn
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Re: Updating "customized" android game to 7.1.0

#2 Post by FroGlenn »

I think found it.

There is a folder named "project" inside the "rapt" folder. If you import this folder into Android Studio looks like you get all the needed files to work with it.

EDIT:

I dont know if this is the best way, but its working fine for me. I updated my game version and sent it to Google Play as test app and its working fine.

Now we can use Facebook SDK to track users data and create remarketing campaigns on the platform.

TheNickname
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Re: [Solved] Updating "customized" android game to 7.1.0

#3 Post by TheNickname »

Hello, FroGlenn. Has anything changed in the version 7.1 for the guide (admob banner)?

FroGlenn
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Re: [Solved] Updating "customized" android game to 7.1.0

#4 Post by FroGlenn »

TheNickname wrote: Tue Sep 18, 2018 8:50 am Hello, FroGlenn. Has anything changed in the version 7.1 for the guide (admob banner)?
You dont need the first step of the guide now. Just import the "project" folder and start working on Android Studio.

To say the truth, I never managed to display banner ads in the game using that guide.

I'm using Rewarded Video and Interstitial Ads. You can call those creating methods using Google/AdMob official documentation and then using JNIUS to import the PythonSDLActivity class to your renpy game and creating actions to call those methods.

If you dont know Java, like me xD, you will need read a bit and test things. Download an emulator like Memu e use the test (Run app) feature of Android Studio to test your implementation.

With time and patience you will make it work.

TheNickname
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Re: [Solved] Updating "customized" android game to 7.1.0

#5 Post by TheNickname »

Thank you for the answer!

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