Hi,
I’m a little lost with the new layeredimage function. I tried to follow the tutorials but I can’t obtain what I need :
- Every images are complete (outfit, emotion, pose)
- girl_green_happy.png
- girl_green_unhappy.png
- girl_pink_happy.png
- girl_pink_unhappy.png
- The outfit has to be a variable ($ outfit = "pink")
The player must be able to choose the outfit during the game, so I can't hard code it
- The emotion is set in the show statement (show girl unhappy)
Every emotion will have an effect like arms, body or head moving
I tried a large number of combinations with variant, prefix, auto, ... and the if statement in the layeredimage function doesn’t let me do anything.
I'm sure the answer is right in front of me ... Does someone has a tip ?
Thank you .
layeredimage with conditions inside
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Re: layeredimage with conditions inside
Hi,
It may not be a layeredimage solution ... I ould be happy anyway :p !
It may not be a layeredimage solution ... I ould be happy anyway :p !
- trooper6
- Lemma-Class Veteran
- Posts: 3712
- Joined: Sat Jul 09, 2011 10:33 pm
- Projects: A Close Shave
- Location: Medford, MA
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Re: layeredimage with conditions inside
So, layered images are good for when you are layering images on top of each other. For example, I have a sprite whose base is a man in a shirt, pants, and vest. But he has no eyes, mouth, or eyebrows. I use a layeredimage because I want to be able to layer on different eyes, mouths, eyebrows onto the sprite. I also want to sometimes layer on a jacket or hat. So for this? I need a layered image.
You are not layering different images into one sprite, so you don't need a layered image. What you can use, however, is a dynamic image.
So you could do:
You are not layering different images into one sprite, so you don't need a layered image. What you can use, however, is a dynamic image.
So you could do:
Code: Select all
default outfit = "green"
image girl happy = "images/girl_[outfit]_happy.png"
image girl unhappy = "images/girl_[outfit]_unhappy.png"
label start:
show girl happy at left
"See the happy green girl"
show girl unhappy
"See the unhappy green girl"
$outfit = "pink"
show girl happy at left
"See the happy pink girl"
show girl unhappy
"See the unhappy pink girl"
return
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
Re: layeredimage with conditions inside
Trooper, you're the man and I thank you !
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