Adding {nw} text tag to a character's dialogue? [SOLVED]

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idka
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Adding {nw} text tag to a character's dialogue? [SOLVED]

#1 Post by idka »

Hello! I was wondering if it was possible to add the {nw} text tag while defining a character so that all of their dialogue is no wait. I know that there's the what_ prefix that can be added while defining a character, but I haven't been able to figure out what the full prefix would be (if there even is one for this).

Thanks!
Last edited by idka on Thu Aug 23, 2018 7:53 pm, edited 1 time in total.

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MaydohMaydoh
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Re: Adding {nw} text tag to a character's dialogue?

#2 Post by MaydohMaydoh »

what_suffix="{nw)"
https://www.renpy.org/doc/html/dialogue.html#Character
what_suffix
A string that is appended to the dialogue being spoken before it is shown.
Don't know why you'd want to do this though, as the text would disappear before the user can finish reading it.

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Re: Adding {nw} text tag to a character's dialogue?

#3 Post by Imperf3kt »

MaydohMaydoh wrote: Thu Aug 23, 2018 6:29 pm Don't know why you'd want to do this though, as the text would disappear before the user can finish reading it.
That may be the intended effect.
It might work for some situations, but I strongly advise caution in overuse.
I would only use it sparsely, where there is specific, gameplay related reasons to whizzing past the dialogue.

For example, a murder mystery where the reader isn't supposed to see all the text, but rather catch a glance, perhaps simulating a hurried and abruptly cut off phone call from the victim?
Warning: May contain trace amounts of gratuitous plot.
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idka
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Re: Adding {nw} text tag to a character's dialogue?

#4 Post by idka »

Thanks!

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