Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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awsome2464
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#1
Post
by awsome2464 » Mon Aug 27, 2018 4:29 pm
What I'm aiming to do is have two characters spread apart and have a third character dissolve between them, but I'm not sure how to have the two characters move out at the same time. I know to have them perform the same action at the same time, it would be:
Code: Select all
show sprite1 at right
show sprite2 at left
with dissolve
and to have them perform two different transitions with one after the other, it would be:
Code: Select all
show sprite1 at right with moveinright
show sprite2 at left with moveinleft
but how would I go about essentially combining these two? I know it's possible, since I've seen it done in Katawa Shoujo, but I've looked seemingly everywhere and can't find a solution, so any and all help would be greatly appreciated.
Last edited by
awsome2464 on Wed Aug 29, 2018 6:48 pm, edited 1 time in total.
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philat
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#2
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by philat » Tue Aug 28, 2018 9:03 pm
Use ATL instead.
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rames44
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#3
Post
by rames44 » Wed Aug 29, 2018 12:48 pm
To expand slightly:
Code: Select all
show sprite1:
pos (put starting x,y here)
linear 1.0 pos (put ending x,y here)
The ATL animating the image doesn’t “count as a transition”, so there isn’t a wait associated with it. Thus, you can do the same thing with sprite2 simultaneously.
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awsome2464
- Newbie
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- Organization: Good Tales
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Contact:
#4
Post
by awsome2464 » Wed Aug 29, 2018 2:42 pm
rames44 wrote: ↑Wed Aug 29, 2018 12:48 pm
To expand slightly:
Code: Select all
show sprite1:
pos (put starting x,y here)
linear 1.0 pos (put ending x,y here)
The ATL animating the image doesn’t “count as a transition”, so there isn’t a wait associated with it. Thus, you can do the same thing with sprite2 simultaneously.
Gotcha! I figured ATL was going to be a factor, but I wasn't sure how to apply it. Thank you so much!
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