Defined characters only appear with a fixed asset, and their assets will not change after that even when instructed.
Call will always appear as temp_call_basic.png
Bel will always appear as temp_beluga_talking.png
EXPECTED RESULT:
Both characters should swap out sprite images when the relevant asset is called for in their lines.
Code: Select all
define c = Character("Call", image="call")
image c standard = "temp_call_basic.png"
image c concerned = "temp_call_concerned.png"
image c giggidy = "temp_call_giggidy.png"
image c annoyed = "temp_call_annoyed.png"
image c laughing = "temp_call_laugh.png"
image c shocked = "temp_call_shock.png"
image c talking = "temp_call_talk.png"
image c happy = "temp_call_happy.png"
image c yikes = "temp_call_yikes.png"
image c angry = "temp_call_grumble.png"
define Bel = Character("Receptionist", image="beluga")
image Bel talking = "temp_beluga_talk.png"
image Bel worried = "temp_beluga_worry.png"
image Bel annoyed = "temp_beluga_annoyed.png"
label start:
scene temp_hprlobby
show c standard at left
with dissolve
c "This place is huge."
c "I knew HPR was big, but this is the biggest headquarters I've ever seen. Right downtown, too!"
c "Ah, an Information Desk."
c talking "Excuse me, I -"
show Bel talking at right
with dissolve
Bel "Appointment?"
c concerned "Ah. I'm not sure, actually. I'm Offi-"
Bel "I said, APPOINTMENT?"
Bel annoyed "Well!?"
c angry "... Yeah, send me to whoever's dealing with the UHCA. I don't have time for your attitude."
Bel worried "..."
Bel talking "You'll want Mr. Mitton. Upstairs and to the right."
c annoyed "Very well. Thank you."
return
Please help if you can... I'm an artist, not a coder!