Different route after a game crash or ending a route?
Posted: Mon Aug 27, 2018 11:48 pm
Greetings! Im new to the forums so I highly apologize if this has already been answered! I’ve just been desperate to figure out a way to pull this off but have found absolutely no clear answers!
My issue is that I am creating a game with several character routes (much like a dating sim) but in one route specifically once the player finishes it and decides to replay the game, again. A new added on scene is in the game which takes the player to a different storyline yet keeps the rest of the routes in case the player would want to continue with the rest of the characters. Im very very sorry if this is making no sense but in clearer terms.
Much like how in DDLC (spoilers!) when Sayori is found dead the game crashes and when its booted up again its a completely different game! I am wondering as to what coding causes the game to load on a different label or python!
My issue is that I am creating a game with several character routes (much like a dating sim) but in one route specifically once the player finishes it and decides to replay the game, again. A new added on scene is in the game which takes the player to a different storyline yet keeps the rest of the routes in case the player would want to continue with the rest of the characters. Im very very sorry if this is making no sense but in clearer terms.
Much like how in DDLC (spoilers!) when Sayori is found dead the game crashes and when its booted up again its a completely different game! I am wondering as to what coding causes the game to load on a different label or python!