Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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screen alpha_magic:
add Appearing(100, 200):
xalign 0.5
yalign 0.5
vbox:
add "logo.png"
add "logo2.png"
/// buttons and things
label start:
show screen alpha_magic
"Can you find the logo?"
return
In practice, I'll be adding a vbox with its own children defined using a for loop from the game's Python vars, so it's not easily defined outside of Screen language that I know of. How do I do this?
What you want to do, you can't even do in screen language.
A custom displayable is just that, a displayable, like an image. You can't give an image a vbox...so you can't give a custom displayable a vbox. If you just want a screen to fade in...call the screen with an ATL transition. You don't need a custom displayable for that.
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?)