In my current project, I want some separate images to show up on top of an imagemap. (The reason I don't just save the whole background with those images included is that your actions during the point-and-click section with the imagemap can eventually make them disappear.) However, I can't figure out how to get the images to actually display like I want them to. My first thought was just to do something like this:
But in that case, the item image just doesn't show up. (And I've made sure it's not a problem with the image itself - if I put "show item" in just a normal scene without an imagemap it shows up fine.) My next thought was that maybe I could add "show item" to the part of the code where I initially define the imagemap, like this:
Code: Select all
screen bedroom:
imagemap:
#Ground and hover and hotspots and everything here
show item
But that just gives me an error message when I launch the game that says "show" is not a valid child for the screen statement.
Is there any other way I can make this work? I know that as a last resort I could just save a bunch of different versions of the imagemap background for all the different variations on which items are visible and whatnot, instead of having the items as their own separate images. But that would be a bit of a hassle, so I wanted to check if there was an easier way first.