Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
I have been exploring the screens.rpy of a project then I kind of suddenly wondered if it is possible to have an automatic scaling dialog box that depends on the width of the text inside it, more like FE:Sacred Stones style.
This is the kind of effect I was hoping to achieve ^
And for some reasons, the width only changes when I change the xmaximum...?
philat wrote: ↑Thu Sep 27, 2018 1:32 am
Delete xmaximum and xsize.
It didn't seem to work... The window only stretched to the whole screen.
I'm comparing it to the code of the (self-resizing) namebox with no success :<
Don't read me...
Seriously don't. Just kidding. I'm just an awkward potato who doesn't know what to say in my signature...