Code: Select all
define narrator = Character (what_italic=True, what_outlines=[ (2, "#40555B") ], ctc="ctc_animation", ctc_position="fixed")
Anyone knows how to fix this? Here's my code for the history screen.
Code: Select all
screen history():
tag menu
## Avoid predicting this screen, as it can be very large.
predict False
add "gui/history_ground.png"
vpgrid:
style_prefix "history"
cols 1
yinitial 1.
draggable True
mousewheel True
arrowkeys True
scrollbars "vertical"
yalign .5
xalign .5
ymaximum 561
xmaximum 800
#use game_menu(_("History"), scroll=("vpgrid" if gui.history_height else "viewport"), yinitial=.5):
#style_prefix "history"
for h in _history_list:
window:
## This lays things out properly if history_height is None.
has fixed:
yfit True
if h.who:
label h.who:
style "history_name"
## Take the color of the who text from the Character, if
## set.
#if "color" in h.who_args:
# text_color h.who_args["color"]
$ what = renpy.filter_text_tags(h.what, allow=gui.history_allow_tags)
text what
if not _history_list:
label _("The dialogue history is empty.")
## This determines what tags are allowed to be displayed on the history screen.
define gui.history_allow_tags = ("outlinecolor", "i")