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Simply put, how would I delay a menu's choices appearing? Anything I put before the menu items except the dialogue box itself (such as a pause) gives an "expected menuitem" error, which makes sense but is a bit frustrating.
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Code: Select all
menu: "This text will appear in the text box, and the menu will show at the same time." "option 1": #do something "option 2": #do something else
Code: Select all
"This text will appear in the text box, and the menu will show after it has shown." menu: "option 1": #do something "option 2": #do something else
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Yes, the problem is I don't want the dialogue box to go away. I guess my post might have been worded poorly. Here's what I want to happen:
1. Text box appears, and text starts to type.
2. Once the text box finishes typing and all dialogue is visible, the menu options appear. Text box is still visible at this time while the options are on the screen.
3. Player clicks an option and moves on.
Coding it the first way makes the options appear too soon, while the text is still typing.
Coding it the second way gets the dialogue to finish typing before the options show up, like I want, but removes the finished text box when the options appear which I don't want.
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