"Moving" Camera Effect

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
Post Reply
Message
Author
mahoop
Regular
Posts: 46
Joined: Thu Jun 16, 2016 5:18 pm
Contact:

"Moving" Camera Effect

#1 Post by mahoop » Wed Oct 10, 2018 1:05 pm

Introduction:
Hello people, it's been a while since I asked anything around here and I hope that you can help me,
Many of the topics I will address here are easy to manipulate or find, but the question I can't solve is: How do you make them a single code, to fulfill my need?

The problem:
In short, when a specific character start to talk, I would like the "camera" to focus on that character.
And what's so hard about it?
I would like two effects to occur during this act. One, zoom in on the background. Two, the characters would be raised a bit up.

Notes:
As I mentioned above, there is nothing that we have not seen before, "xzoom", "_last_say_who", "xpos" and "ypos" and so on. But I can't figure out how to merge all these functions together.

Any suggestions?

TakeHomeTheCup
Newbie
Posts: 15
Joined: Tue Oct 09, 2018 9:12 pm
Contact:

Re: "Moving" Camera Effect

#2 Post by TakeHomeTheCup » Thu Oct 11, 2018 5:17 pm

Well, there is a renpy 3d camera. If you search it on Google, there is a YouTube video with the link in the description. The site is in Japanese though.

M-77
Newbie
Posts: 16
Joined: Tue Sep 04, 2018 7:58 am
Contact:

Re: "Moving" Camera Effect

#3 Post by M-77 » Tue Oct 30, 2018 4:05 pm

Hello "mahoop" for a zoom out I wrote such a code, you can reverse it, for a zoom in (the pic is the "intro004pn91"):
(Edit: why the "spoiler" do not work?)

Code: Select all

show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 08.5
pause 0.01
hide intro004pn91
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 08.4
pause 0.01
hide intro004pn91
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 08.3
pause 0.01
hide intro004pn91
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 08.2
pause 0.01
hide intro004pn91
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 08.1
pause 0.01
hide intro004pn91
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 08.0
pause 0.01
hide intro004pn91
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 07.9
pause 0.01
hide intro004pn91
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 07.8
pause 0.01
hide intro004pn91
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 07.7
hide intro004pn91     
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 07.6
pause 0.01
hide intro004pn91
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 07.5
pause 0.01
hide intro004pn91
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 07.4
pause 0.01
hide intro004pn91
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 07.3
pause 0.01
hide intro004pn91
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 07.2
pause 0.01
hide intro004pn91
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 07.1
pause 0.01
hide intro004pn91
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 07.0
pause 0.01
hide intro004pn91
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 06.9
pause 0.01
hide intro004pn91
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 06.8
pause 0.01
hide intro004pn91
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 06.7
hide intro004pn91     
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 06.6
pause 0.01
hide intro004pn91
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 06.5
pause 0.01
hide intro004pn91
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 06.4
pause 0.01
hide intro004pn91
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 06.3
pause 0.01
hide intro004pn91
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 06.2
pause 0.01
hide intro004pn91
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 06.1
pause 0.01
hide intro004pn91
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 06.0
pause 0.01
hide intro004pn91
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 05.9
pause 0.01
hide intro004pn91
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 05.8
pause 0.01
hide intro004pn91
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 05.7
pause 0.01
hide intro004pn91
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 05.6
pause 0.01
hide intro004pn91
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 05.5
pause 0.01
hide intro004pn91
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 05.4
pause 0.01
hide intro004pn91
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 05.3
pause 0.01
hide intro004pn91
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 05.2
pause 0.01
hide intro004pn91
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 05.1
hide intro004pn91     
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 05.0
pause 0.01
hide intro004pn91
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 04.9
pause 0.01
hide intro004pn91
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 04.8
pause 0.01
hide intro004pn91
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 04.7
pause 0.01
hide intro004pn91
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 04.6
pause 0.01
hide intro004pn91
show intro004pn91:
         xalign 0.5
         yalign 0.2
         zoom 04.5
And here a code from a documentation, I forgot from where, that has a zoom in at the beginning, and pan up, you can try out to change the coordinates to fit your project or use to improvise it to a similar display:

Code: Select all

abel start:

    scene AShipStage2A002aBig:
        subpixel True
        size (1280, 720) crop (0, 0, 3375, 1898) #first tuple is the size of game screen, second is size of picture in pixels
        linear 4.0 crop (615, 935, 1280, 720) # first float is time in seconds, tuples are coordinates of the upper left corner of a rectangle, and the second tuple is the size of that rectangle
        linear 8.0 crop (615, 0, 1280, 720) #here we change the y coordinate over 8 seconds to pan the image up

    e "Ah, Paris!"

TakeHomeTheCup
Newbie
Posts: 15
Joined: Tue Oct 09, 2018 9:12 pm
Contact:

Re: "Moving" Camera Effect

#4 Post by TakeHomeTheCup » Tue Oct 30, 2018 9:16 pm

apparently, the spoiler is not a "open/close" spoiler. It hides the text instead.

Post Reply

Who is online

Users browsing this forum: DragoonHP