Alternate say screen for a predefined character.

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Alternate say screen for a predefined character.

#1 Post by Zeroized » Sun Oct 28, 2018 4:11 pm

I've been working on a game for a while and I created a battle system. The battle system sends all the messages to a python variable, and then the messages get shown to the player using a Character called "battle_adv".
The problem is that sometimes there are way too many messages on the screen, and battle_adv can't display them all without changing size. I know that the say screen can be adjusted, but I also use the say screen for normal characters.
I want to know if there is a way to create a new say screen only for the battle_adv character, since I want to set the position and the area of the text being displayed and add a scrollable viewport so the player can scroll and see all of the battle messages properly.
Thanks in advance.

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Re: Alternate say screen for a predefined character.

#2 Post by rames44 » Mon Oct 29, 2018 12:00 pm

The Character class has an optional ‘screen’ parameter that, as I recall, controls the screen used to show that character’s dialog.

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