'GameTime' object has no attribute 'period'

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Joined: Fri Oct 19, 2018 7:38 pm

'GameTime' object has no attribute 'period'

#1 Post by mutsuns » Sun Oct 28, 2018 10:30 pm

I'm trying to add a day mechanic in my game. The beginning runs smoothly, but this error (https://prnt.sc/lbm474) comes up at one point.

Here are the codes I used:

Code: Select all

    init python:
        import datetime
        class GameTime(object):
            def __init__(self, dt="Jan 01 2018"):
                self._dt = datetime.datetime.strptime( dt, "%d %b %Y" )
            def alter(self, **kwargs):
                if not kwargs:
                    kwargs = {'hours':6}
                self._dt += datetime.timedelta( **kwargs )
            def __repr__(self):
                return _strftime("%A", self._dt.timetuple())
        def period(self):
                return [ k[-1] for k in (
                (0,1,2,3,4,5, "Morning"),
                (6,7,8,9,10,11, "Noon"),
                (12,13,14,15,16,17, "Evening"),
                (18,19,20,21,22,23, "Night") ) if self._dt.hour in k ][0]

    default gt = GameTime("24 Sep 2018")

Code: Select all

	menu time_loop:
        "Today is [gt], it is [gt.period]."

        "Next period.":
            $ gt.alter()
            jump time_loop

        "Next day.":
            "Is it morning yet?"
            $ gt.alter( days=1, hours=-gt._dt.hour)
            jump time_loop

        "Break Loop":

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Re: 'GameTime' object has no attribute 'period'

#2 Post by trooper6 » Sun Oct 28, 2018 11:28 pm

def period is not indented properly...so it isn't in the GameTime class. Indent that whole section another 4 spaces.
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