Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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Nanahs
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#1
Post
by Nanahs » Sun Nov 04, 2018 9:08 am
Like, in the begining of the game there would be something like this:
And the person can choose the bedroom they want.
Then whenever it's "scene bedroom", it would show the bedroom the person chose.
I'm not sure if something like this is possible. I couldn't think of any code that could make it be a variable.
I think it's not possible, but I wanted to ask you that have more experience in coding.
Thanks
Last edited by
Nanahs on Sun Nov 04, 2018 12:13 pm, edited 1 time in total.
IrinaLazareva
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Posts: 399 Joined: Wed Jun 08, 2016 1:49 pm
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Organization: SunShI
Location: St.Petersburg, Russia
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#2
Post
by IrinaLazareva » Sun Nov 04, 2018 10:32 am
For example, there are three images: beda.jpg, bedb.jpg, bedc.jpg.
Code: Select all
default xch = 'a'
image bedroom = 'bed[xch].jpg'
screen choscene():
text 'Choose your destiny' align(.5, .2)
hbox at truecenter:
spacing 10
imagebutton idle im.FactorScale('beda.jpg', .3) action SetVariable('xch', 'a'), Return()
imagebutton idle im.FactorScale('bedb.jpg', .3) action SetVariable('xch', 'b'), Return()
imagebutton idle im.FactorScale('bedc.jpg', .3) action SetVariable('xch', 'c'), Return()
label start:
call screen choscene
scene bedroom
t 'Ok'
return
https://renpy.org/doc/html/displayables ... actorScale
https://renpy.org/doc/html/screen_actio ... etVariable
Other way: to use
Layered Images , by analogy...
https://renpy.org/doc/html/layeredimage ... red-images
Nanahs
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Posts: 310 Joined: Wed Aug 22, 2018 5:50 pm
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#3
Post
by Nanahs » Sun Nov 04, 2018 12:12 pm
IrinaLazareva wrote: ↑ Sun Nov 04, 2018 10:32 am
For example, there are three images: beda.jpg, bedb.jpg, bedc.jpg.
Code: Select all
default xch = 'a'
image bedroom = 'bed[xch].jpg'
screen choscene():
text 'Choose your destiny' align(.5, .2)
hbox at truecenter:
spacing 10
imagebutton idle im.FactorScale('beda.jpg', .3) action SetVariable('xch', 'a'), Return()
imagebutton idle im.FactorScale('bedb.jpg', .3) action SetVariable('xch', 'b'), Return()
imagebutton idle im.FactorScale('bedc.jpg', .3) action SetVariable('xch', 'c'), Return()
label start:
call screen choscene
scene bedroom
t 'Ok'
return
https://renpy.org/doc/html/displayables ... actorScale
https://renpy.org/doc/html/screen_actio ... etVariable
Other way: to use
Layered Images , by analogy...
https://renpy.org/doc/html/layeredimage ... red-images
Oh! That's so nice! Thank you so much!
IrinaLazareva
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Posts: 399 Joined: Wed Jun 08, 2016 1:49 pm
Projects: Legacy
Organization: SunShI
Location: St.Petersburg, Russia
Contact:
#4
Post
by IrinaLazareva » Sun Jan 13, 2019 1:57 pm
Nanahs wrote: ↑ Fri Jan 11, 2019 5:27 pm
A little help?
between textbutton's
action and imagebutton's
action is no special difference.
https://renpy.org/doc/html/screens.html#imagebutton
https://renpy.org/doc/html/screens.html#textbutton
https://renpy.org/doc/html/screens.html#button
Code: Select all
screen choscene():
modal True
text 'Choose your bedroom.' align(.5, .05)
grid 2 2 at truecenter:
spacing 100
add im.FactorScale('beda.jpg', .3)
add im.FactorScale('bedb.jpg', .3)
add im.FactorScale('bedc.jpg', .3)
add im.FactorScale('bedd.jpg', .3)
textbutton 'Anna\'s bedroom' action SetVariable('xch', 'a'), Return() align(.3, .47)
textbutton 'Susan\'s bedroom' action SetVariable('xch', 'b'), Return() align(.7, .47)
textbutton 'Other\'s bedroom' action SetVariable('xch', 'c'), Return() align(.3, .95)
textbutton 'Just bedroom' action SetVariable('xch', 'd'), Return() align(.7, .95)
The code was tested for (1280, 720) display resolution. So need some tweaking with
align () and
spacing .
https://renpy.org/doc/html/screens.html#add
https://www.renpy.org/doc/html/screens.html#grid <<<< (!)
P.S. Ideally, it is necessary to replace:
Code: Select all
add im.FactorScale('beda.jpg', .3)
with:
and etc...
Where
beda_small.jpg - the reduced copy of the main image
beda.jpg
(It will increase capacity.)
P.P.S. I strongly recommend to begin to read documentation and tutorial game.
{Disappears}
Nanahs
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Posts: 310 Joined: Wed Aug 22, 2018 5:50 pm
Contact:
#5
Post
by Nanahs » Sun Jan 13, 2019 7:47 pm
IrinaLazareva wrote: ↑ Sun Jan 13, 2019 1:57 pm
Nanahs wrote: ↑ Fri Jan 11, 2019 5:27 pm
A little help?
between textbutton's
action and imagebutton's
action is no special difference.
https://renpy.org/doc/html/screens.html#imagebutton
https://renpy.org/doc/html/screens.html#textbutton
https://renpy.org/doc/html/screens.html#button
Code: Select all
screen choscene():
modal True
text 'Choose your bedroom.' align(.5, .05)
grid 2 2 at truecenter:
spacing 100
add im.FactorScale('beda.jpg', .3)
add im.FactorScale('bedb.jpg', .3)
add im.FactorScale('bedc.jpg', .3)
add im.FactorScale('bedd.jpg', .3)
textbutton 'Anna\'s bedroom' action SetVariable('xch', 'a'), Return() align(.3, .47)
textbutton 'Susan\'s bedroom' action SetVariable('xch', 'b'), Return() align(.7, .47)
textbutton 'Other\'s bedroom' action SetVariable('xch', 'c'), Return() align(.3, .95)
textbutton 'Just bedroom' action SetVariable('xch', 'd'), Return() align(.7, .95)
The code was tested for (1280, 720) display resolution. So need some tweaking with
align () and
spacing .
https://renpy.org/doc/html/screens.html#add
https://www.renpy.org/doc/html/screens.html#grid <<<< (!)
P.S. Ideally, it is necessary to replace:
Code: Select all
add im.FactorScale('beda.jpg', .3)
with:
and etc...
Where
beda_small.jpg - the reduced copy of the main image
beda.jpg
(It will increase capacity.)
P.P.S. I strongly recommend to begin to read documentation and tutorial game.
{Disappears}
Oh, thank you so much! It was really confusing for me.
I'll definitely study more the documentation and python.
Thanks
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